Difference between revisions of "Hooks"
From Tales of Maj'Eyal
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Revision as of 10:52, 4 April 2013
Hooks is method of implementing an Addon. It can be seen as event driven. TODO: ensure it's comprehensive list, and explain what the event is that makes each hook fire.
The available hooks available in the game are:
- Tome:Load - Happens when the module loads
- Tome:PlayerDumpJSON
- Game:alterGameMenu
- Object:descWielder
- Object:descMisc
- Object:descPowerSource
- UISet:Minimalist:saveSettings
- DonationDialog:features
- GameOptions:HUDs
- PlayerLevelup:addTalentType
- PlayerLevelup:subTalentType
- EquipInvenDialog:makeUI
- UseItemMenu:use
- UseItemMenu:generate
- DebugMain:use
- DebugMain:generate