Difference between revisions of "Items"

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(Added category)
(Weapons)
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=== Weapons ===
 
=== Weapons ===
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==== Two-handed ====
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*Battleaxes
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*Greatswords
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*Greatmauls
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*Staffs
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*Tridents
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==== One-handed ====
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*Daggers
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*Whips
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==== Ranged ====
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*Bows
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*Crossbows
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==== Misc ====
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*Quivers
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*Pouches
  
 
=== Armour ===
 
=== Armour ===

Revision as of 19:24, 23 May 2013

Types of Items

Items are divided into different types, that usually fits into specific slots of characters.

Most items are ranked into tiers.

Weapons

Two-handed

  • Battleaxes
  • Greatswords
  • Greatmauls
  • Staffs
  • Tridents

One-handed

  • Daggers
  • Whips

Ranged

  • Bows
  • Crossbows

Misc

  • Quivers
  • Pouches

Armour

Armour generally increases your survivability.

  • Body
  • Head
  • Belt
  • Feet
  • Cloak

Misc

  • Quiver
  • Tool
  • Lite
  • Rings
  • Amulet

Inscriptions

Plot items

Transmorgification Chest

Power Source

All items are crafted by someone, or something. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are two exceptions to this:

  • Anti-magic: Being Anti-Magic both prevents you from using Arcane owered items, and increases your proficiency with Arcane Distrupting items.
  • Solopsists' Psychometry


There are 6 different power sources:

  • Powered by arcane forces - Associated with mages
  • Infused by nature - Natural forces, originating from the land itself
  • Infused by arcane disrupting forces - Items made by Anti-magic groups, like Zigur
  • Crafted by a master: - Crafted by smiths and similiar people without any association to magic or nature
  • Infused by psionic forces - Natural forces that have evolved to keep up with magic
  • Powered by unknown forces - Otherwordly forces, often associated with demons and horrors, and corruption.