Difference between revisions of "Skeleton (category)"

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{{:Skeleton (talent)}}{{:Bone armour (talent)}}{{:Re-assemble (talent)}}{{:Resilient bones (talent)}}<noinclude>[[Category:Category]]</noinclude>

Revision as of 18:34, 26 May 2013

Skeleton
Skeleton 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (0,1,2,3,4)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your skeletal condition, increasing Strength and Dexterity by 2–15cTS:0.75P.


Bone Armour
Bone armour 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (4,5,6,7,8)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 25–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Creates a shield of bones, absorbing (120–400cTS + 3.5 * Dexterity + Max Life * 1–5%cTL:10%) damage. Lasts for 10 turns.

The total damage the shield can absorb increases with your Dexterity.


Re-Assemble
Skeleton reassemble 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (12,13,14,15,16)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 30–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Re-position some of your bones, healing yourself for (100–500cTS + Max Life * 1–5%cTL:10%).

At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).


Resilient Bones
Resilient bones 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your undead bones are very resilient, reducing the duration of all detrimental effects on you by 10–41.7%cTL:100%.

Note: the duration reduction is rounded down. An effect with duration 2 will still generally have duration 2 after resilient bones at 40% is applied.