Difference between revisions of "Searing light (talent)"
From Tales of Maj'Eyal
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|require=Level: (0, 1, 2, 3, 4) | |require=Level: (0, 1, 2, 3, 4) | ||
(12, 14, 16, 18, 20) Mag | (12, 14, 16, 18, 20) Mag | ||
| − | |cost=16 Positive | + | |cost=-16 Positive |
|cooldown=6 | |cooldown=6 | ||
|desc=Calls the power of the Sun into a searing lance, doing (6-160) damage to the target and leaving a spot on the ground for 4 turns that does (6-80) light damage to anyone within it. | |desc=Calls the power of the Sun into a searing lance, doing (6-160) damage to the target and leaving a spot on the ground for 4 turns that does (6-80) light damage to anyone within it. | ||
The damage dealt will increase with your Spellpower.}} | The damage dealt will increase with your Spellpower.}} | ||
Revision as of 07:16, 28 May 2013
| Searing light | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Celestial | |
| Category | Sun | |
| Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Mag | |
| Use Mode | Activated | |
| Cost | -16 Positive | |
| Range | Melee/Personal | |
| Cooldown | 6 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Calls the power of the Sun into a searing lance, doing (6-160) damage to the target and leaving a spot on the ground for 4 turns that does (6-80) light damage to anyone within it.
The damage dealt will increase with your Spellpower. | |
| Availability | - | |
