Difference between revisions of "Rescaled combat stats"
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | Several combat stats in ToME are rescaled to produce diminishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input value is converted to a final (effective) value according to the following system: | + | Several combat stats in ToME are rescaled to produce diminishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input value is converted to a final (effective/rescaled) value according to the following system: |
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{| class = "wikitable" | {| class = "wikitable" | ||
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| Tier 5 || 81+ || 5 | | Tier 5 || 81+ || 5 | ||
|} | |} | ||
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+ | [[Accuracy]], [[Defense]], [[Physical power]], [[Spellpower]], [[Mindpower]], [[saves|Physical Save, Spell Save and Mental Save]] are all rescaled this way. | ||
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+ | The raw values (inputs) are what you see on equipment. For example, a shield that gives you +4 Defense is really giving you 4 ''raw'' points in Defense. These points (plus all the other raw points) are added together, and then the rescaling is applied. | ||
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+ | You can see your ''rescaled'' Defense on your character sheet (Defense tab), and in your tooltip (when you hover the mouse over your character's icon/avatar). | ||
− | Rescaling | + | Rescaling examples: |
{| class = "wikitable" | {| class = "wikitable" | ||
! Raw Input !! Final Value !! Tier | ! Raw Input !! Final Value !! Tier | ||
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|} | |} | ||
− | Save Example: | + | Save Example: Suppose all of your ''raw'' bonuses to spell save (from stats, talents, items, etc.) add up to 72. This is then put through the formula, taking 1 point to increase your save while in tier 1, 2 in tier 2 and 3 in tier 3. |
Getting through tier 1 takes 20 points, leaving 52. | Getting through tier 1 takes 20 points, leaving 52. | ||
Getting through tier 2 takes 40 points (each increase needs 2), leaving 12 | Getting through tier 2 takes 40 points (each increase needs 2), leaving 12 | ||
− | In tier 3, those 12 remaining | + | In tier 3, those 12 remaining are enough to give 4 more spell save. |
− | This means that you would have 44 spell save | + | This means that you would have 44 ''rescaled'' spell save. |
Revision as of 02:51, 5 July 2013
Several combat stats in ToME are rescaled to produce diminishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input value is converted to a final (effective/rescaled) value according to the following system:
Tier | Final Values | Cost per point |
---|---|---|
Tier 1 | 0 to 20 | 1 |
Tier 2 | 21 to 40 | 2 |
Tier 3 | 41 to 60 | 3 |
Tier 4 | 61 to 80 | 4 |
Tier 5 | 81+ | 5 |
Accuracy, Defense, Physical power, Spellpower, Mindpower, Physical Save, Spell Save and Mental Save are all rescaled this way.
The raw values (inputs) are what you see on equipment. For example, a shield that gives you +4 Defense is really giving you 4 raw points in Defense. These points (plus all the other raw points) are added together, and then the rescaling is applied.
You can see your rescaled Defense on your character sheet (Defense tab), and in your tooltip (when you hover the mouse over your character's icon/avatar).
Rescaling examples:
Raw Input | Final Value | Tier |
---|---|---|
17 | 17 | 1 |
50 | 35 | 2 |
71 | 43.66 | 3 |
Save Example: Suppose all of your raw bonuses to spell save (from stats, talents, items, etc.) add up to 72. This is then put through the formula, taking 1 point to increase your save while in tier 1, 2 in tier 2 and 3 in tier 3.
Getting through tier 1 takes 20 points, leaving 52. Getting through tier 2 takes 40 points (each increase needs 2), leaving 12 In tier 3, those 12 remaining are enough to give 4 more spell save.
This means that you would have 44 rescaled spell save.