Difference between revisions of "Rescaled combat stats"

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(add real example)
(Ugh.)
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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
  
Several combat stats in ToME are rescaled to produce diminishing returns.  The rescaling system uses 5 tiers, with increasing costs.  A raw input value is converted to a final (effective) value according to the following system:
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Several combat stats in ToME are rescaled to produce diminishing returns.  The rescaling system uses 5 tiers, with increasing costs.  A raw input value is converted to a final (effective/rescaled) value according to the following system:
 
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[[Accuracy]], [[Defense]], [[Physical power]], [[Spellpower]], [[Mindpower]], [[saves|Physical Save, Spell Save and Mental Save]] are all rescaled this way.
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'''Values in the game you see are the raw values, not the rescaled values.'''
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{| class = "wikitable"
 
{| class = "wikitable"
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| Tier 5 || 81+ || 5
 
| Tier 5 || 81+ || 5
 
|}
 
|}
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[[Accuracy]], [[Defense]], [[Physical power]], [[Spellpower]], [[Mindpower]], [[saves|Physical Save, Spell Save and Mental Save]] are all rescaled this way.
 +
 +
The raw values (inputs) are what you see on equipment.  For example, a shield that gives you +4 Defense is really giving you 4 ''raw'' points in Defense.  These points (plus all the other raw points) are added together, and then the rescaling is applied.
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You can see your ''rescaled'' Defense on your character sheet (Defense tab), and in your tooltip (when you hover the mouse over your character's icon/avatar).
 
   
 
   
Rescaling Example:
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Rescaling examples:
 
{| class = "wikitable"
 
{| class = "wikitable"
 
! Raw Input !! Final Value !! Tier
 
! Raw Input !! Final Value !! Tier
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|}
 
|}
  
Save Example: All of your bonuses to spell save (from stats, talents, items, etc.) add up to 72. This is then put through the formula, taking 1 point to increase your save while in tier 1, 2 in tier 2 and 3 in tier 3.  
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Save Example: Suppose all of your ''raw'' bonuses to spell save (from stats, talents, items, etc.) add up to 72. This is then put through the formula, taking 1 point to increase your save while in tier 1, 2 in tier 2 and 3 in tier 3.  
  
 
Getting through tier 1 takes 20 points, leaving 52.  
 
Getting through tier 1 takes 20 points, leaving 52.  
 
Getting through tier 2 takes 40 points (each increase needs 2), leaving 12
 
Getting through tier 2 takes 40 points (each increase needs 2), leaving 12
In tier 3, those 12 remaining is enough to give 4 more spell save.
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In tier 3, those 12 remaining are enough to give 4 more spell save.
  
This means that you would have 44 spell save, when you have a total bonus of 72.
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This means that you would have 44 ''rescaled'' spell save.

Revision as of 02:51, 5 July 2013


Several combat stats in ToME are rescaled to produce diminishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input value is converted to a final (effective/rescaled) value according to the following system:

Tier Final Values Cost per point
Tier 1 0 to 20 1
Tier 2 21 to 40 2
Tier 3 41 to 60 3
Tier 4 61 to 80 4
Tier 5 81+ 5

Accuracy, Defense, Physical power, Spellpower, Mindpower, Physical Save, Spell Save and Mental Save are all rescaled this way.

The raw values (inputs) are what you see on equipment. For example, a shield that gives you +4 Defense is really giving you 4 raw points in Defense. These points (plus all the other raw points) are added together, and then the rescaling is applied.

You can see your rescaled Defense on your character sheet (Defense tab), and in your tooltip (when you hover the mouse over your character's icon/avatar).

Rescaling examples:

Raw Input Final Value Tier
17 17 1
50 35 2
71 43.66 3

Save Example: Suppose all of your raw bonuses to spell save (from stats, talents, items, etc.) add up to 72. This is then put through the formula, taking 1 point to increase your save while in tier 1, 2 in tier 2 and 3 in tier 3.

Getting through tier 1 takes 20 points, leaving 52. Getting through tier 2 takes 40 points (each increase needs 2), leaving 12 In tier 3, those 12 remaining are enough to give 4 more spell save.

This means that you would have 44 rescaled spell save.