Difference between revisions of "Debugging"
m (→Lua console) |
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game.player.easy_mode_lifes=10 | game.player.easy_mode_lifes=10 | ||
</code> | </code> | ||
+ | |||
+ | |||
+ | ==== Lua Code==== | ||
+ | |||
+ | To output values into the log file you can use 2 different functions: | ||
+ | |||
+ | ;Print any text | ||
+ | : <code> | ||
+ | print("yourmessage") | ||
+ | </code> | ||
+ | ;Display the content of an object. This lists all variables contained in the object foo. | ||
+ | : <code> | ||
+ | table.print(foo) | ||
+ | </code> | ||
+ | |||
=== Output log text to file immediately (Only needed on Windows) === | === Output log text to file immediately (Only needed on Windows) === |
Revision as of 14:36, 29 November 2013
Contents
Debugging: Figuring out what went wrong
Updating your configuration
Enabling cheat/development mode will grant you access to the internal Lua console and some additional dialogs/options useful for debugging. It will stop you from uploading characters online, though, but you can always turn this mode off.
- Navigate to the corresponding configuration directory (replace HOME with your home directory).
Windows HOME\T-Engine\4.0\settings Linux HOME/.t-egine/4.0/settings Mac OSX HOME\Library\Application Support\T-Engine\4.0\settings - Create a file called cheat.cfg in that directory, and put the following text in that file.
cheat = true
- To turn cheat/development mode off, just change true to false or delete the cheat.cfg file.
Inside of ToME
Key Shortcut | Result |
---|---|
Ctrl+L | Lua console |
Ctrl+A | Debug dialog |
Ctrl+S | save the game |
Ctrl+Alt+Shift+R | Reload the last save |
NOTE: The keybinding may not be set, in this case you have to bind it yourself first.
Lua console
Summary of features:
- Inspect values and execute code
- Cursor positioning
- Tab auto-completion
- Copy and paste with system clipboard
The Lua console drops you into the global namespace and gives you access to the engine. If you want to inspect values, start the line with an equal sign. For example, say you want to inspect the player:
=game.player
The console has cursor positioning so you can use the Left and Right arrows, as well as Home and End to move to the beginning and end of the current line, respectively. You can paste the clipboard's contents to the cursor position with Ctrl+V (note, not Apple+V on Mac). The current line can be copied to the clipboard with Ctrl+C (again, not Apple+C).
Here are some useful commands to know.
- Level up to level 50
-
game.player:forceLevelup(50)
- Remove godmode invulnerability
-
game.player.invulnerable=0
- Change your damage bonus
-
game.player.inc_damage.all=
- Change your resistance
-
game.player.resists.all=
- Learn a new talent (1 level in Slash in the example)
-
game.player:learnTalent(game.player.T_SLASH, true, 1)
- Change category mastery
-
game.player:setTalentTypeMastery("cunning/survival", 1.5)
- Change base stat - up to 100 max (reduce strength by 20 in the example)
-
game.player:incStat("str", -20)
- Change stat bonus (set Cunning bonus to 50 in the example)
-
game.player.inc_stats[game.player.STAT_CUN] = 50
- Apply an effect on the player (frozen for 10 turns)
-
game.player:setEffect(game.player.EFF_FROZEN, 10, {})
- Change your max HP
-
game.player.max_life=1 game.player:resetToFull()
- Teleport (to the Assassin Lord)
-
game:changeLevel(2,"thieves-tunnels")
- Add 5000 gold
-
game.player:incMoney(5000)
- Give yourself 10 unassigned class skills
-
game.player.unused_talents=10
- Give yourself 10 unused stat points
-
game.player.unused_stats=10
- Give yourself an extra stat point each level (default=3)
-
game.player.stats_per_level=4
- Give yourself 10 unused generic points
-
game.player.unused_generics=10
- Give yourself 10 unused category points
-
game.player.unused_talents_types=10
- Give yourself 10 lives
-
game.player.easy_mode_lifes=10
Lua Code
To output values into the log file you can use 2 different functions:
- Print any text
-
print("yourmessage")
- Display the content of an object. This lists all variables contained in the object foo.
-
table.print(foo)
Output log text to file immediately (Only needed on Windows)
Without this, you have to close the game for the log file to be updated!
Instructions:
- Create a shortcut to t-engine.exe.
- Right-click the shortcut and select Properties.
- Add the command to the end of the "Target" line:
--flush-stdout
\t-engine.exe --flush-stdout
This can be used in combination with a tail program that shows the content of the log file in realtime.
Load module and create character on startup
You can create a character once then use the premade from the command line:
t-engine -Mtome -n -E"auto_quickbirth='player'"
if your premade was named "player." (Or create a shortcut in Windows, similarly to the instructions above for outputting log text to a file.)