Difference between revisions of "Egos-staves"

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(Staff Egos)
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|Cruel||false||3||Increases critical multiplier
 
|Cruel||false||3||Increases critical multiplier
 +
|Increases phys crit chance
 
|-
 
|-
 
|Earthen||false||3||Increases armor and physical resist
 
|Earthen||false||3||Increases armor and physical resist
 +
|-
 +
|Lifebinding||false||??||Provides healmod
 +
|Increases constitution
 
|-
 
|-
 
|Potent||false||5||Increases increased damage for the staff's element
 
|Potent||false||5||Increases increased damage for the staff's element
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|Blighted||true||30||Increases maximum vim
 
|Blighted||true||30||Increases maximum vim
 
|Adds vim when a critical spell is cast
 
|Adds vim when a critical spell is cast
 +
|does infective blight damage on hit (melee)
 
|-
 
|-
 
|Ethereal||true||30||Increases damage shield penetration
 
|Ethereal||true||30||Increases damage shield penetration
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|Greater||true||30||Causes the staff to boost all elements in a category (mage, vile or star)
 
|Greater||true||30||Causes the staff to boost all elements in a category (mage, vile or star)
 +
|-
 +
|Infernal||true||??||Increases critical multiplier
 +
|does shadowflame damage on hit (melee)
 +
|bonus to see invisible
 +
|-
 +
|Magelord's||true||??||Greatly increases damage for the staff's element
 
|-
 
|-
 
|Void walkers||true||40||Grants resist all, defense and effect duration reduction after a teleport
 
|Void walkers||true||40||Grants resist all, defense and effect duration reduction after a teleport
 
|-
 
|-
|of fate||false||5||Increases saves
+
|of fate||false||5||Increases armour, defense and saves
 
|-
 
|-
 
|Of power||false||4||Increases spell power
 
|Of power||false||4||Increases spell power
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|Of wizardry||true||18||Increases spell power, maximum mana, magic and willpower
 
|Of wizardry||true||18||Increases spell power, maximum mana, magic and willpower
 
|-
 
|-
|Of illumination||false||8||Increases light radius by 1
+
|Of illumination||false||8||Increases light radius by 3
 
|Activates for talent Illuminate, level 2 (6 turn charm cooldown)
 
|Activates for talent Illuminate, level 2 (6 turn charm cooldown)
 
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Revision as of 21:22, 11 December 2013


Staff Egos

Name Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Cruel false 3 Increases critical multiplier Increases phys crit chance
Earthen false 3 Increases armor and physical resist
Lifebinding false ?? Provides healmod Increases constitution
Potent false 5 Increases increased damage for the staff's element
Surging false 5 Increases spell power when a critical spell is cast
Blighted true 30 Increases maximum vim Adds vim when a critical spell is cast does infective blight damage on hit (melee)
Ethereal true 30 Increases damage shield penetration Increases defense
Greater true 30 Causes the staff to boost all elements in a category (mage, vile or star)
Infernal true ?? Increases critical multiplier does shadowflame damage on hit (melee) bonus to see invisible
Magelord's true ?? Greatly increases damage for the staff's element
Void walkers true 40 Grants resist all, defense and effect duration reduction after a teleport
of fate false 5 Increases armour, defense and saves
Of power false 4 Increases spell power
Shimmering false 3 Increases maximum mana
Of might false 3 Increases spell critical chance
Of projection false 10 Activates to fire a bolt dealing the staff's damage (5 turn charm cooldown)
Of warding false 10 Grants +2 wards for the staff's element
Of breaching false 10 Increases resistance penetration by half of the staff's elemental damage increase
Of blasting true 30 Activates to project the staff's damage in a radius of 1 + material level around the user (10 turn charm cooldown)
Of greater warding true 30 Grants +3 wards for the staff's element
Of invocation true 30 Activates to project the staff's damage in a cone of radius of 2 * material level (8 turn charm cooldown)
Of protection true 30 Grants half of the staff's increased damage as increased resistances
Of wizardry true 18 Increases spell power, maximum mana, magic and willpower
Of illumination false 8 Increases light radius by 3 Activates for talent Illuminate, level 2 (6 turn charm cooldown)
Of warding true 20 Increases spell power, combat defense and resistance to arcane Provides resistance to stunning Activates for talent Displacement Shield, level 4 (uses 80 power, max 80 power, regen 1)
Of channeling true 20 Increases spell power and mana regeneration Activates for rapid mana regeneration (30 turn charm cooldown)