Difference between revisions of "Egos-staves"
From Tales of Maj'Eyal
(→Staff Egos) |
RedFeather (Talk | contribs) (→Staff Egos) |
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|Earthen||false||3||Increases armor and physical resist | |Earthen||false||3||Increases armor and physical resist | ||
|- | |- | ||
− | |Lifebinding||false|| | + | |Lifebinding||false||16||Provides healmod |
|Increases constitution | |Increases constitution | ||
|- | |- | ||
|Potent||false||5||Increases increased damage for the staff's element | |Potent||false||5||Increases increased damage for the staff's element | ||
+ | |- | ||
+ | |Short||false||15||Are one-handed, rather than two-handed like most staves | ||
|- | |- | ||
|Surging||false||5||Increases spell power when a critical spell is cast | |Surging||false||5||Increases spell power when a critical spell is cast | ||
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|Greater||true||30||Causes the staff to boost all elements in a category (mage, vile or star) | |Greater||true||30||Causes the staff to boost all elements in a category (mage, vile or star) | ||
|- | |- | ||
− | |Infernal||true|| | + | |Infernal||true||16||Increases critical multiplier |
|does shadowflame damage on hit (melee) | |does shadowflame damage on hit (melee) | ||
|bonus to see invisible | |bonus to see invisible | ||
|- | |- | ||
− | |Magelord's||true|| | + | |Magelord's||true||30||Greatly increases damage for the staff's element |
+ | |Increases maximum mana | ||
|- | |- | ||
|Void walkers||true||40||Grants resist all, defense and effect duration reduction after a teleport | |Void walkers||true||40||Grants resist all, defense and effect duration reduction after a teleport |
Revision as of 00:21, 27 December 2013
Staff Egos
Name | Greater | Rarity | Ability 1 | Ability 2 | Ability 3 | Ability 4 | Ability 5 | |
---|---|---|---|---|---|---|---|---|
Cruel | false | 3 | Increases critical multiplier | Increases phys crit chance | ||||
Earthen | false | 3 | Increases armor and physical resist | |||||
Lifebinding | false | 16 | Provides healmod | Increases constitution | ||||
Potent | false | 5 | Increases increased damage for the staff's element | |||||
Short | false | 15 | Are one-handed, rather than two-handed like most staves | |||||
Surging | false | 5 | Increases spell power when a critical spell is cast | |||||
Blighted | true | 30 | Increases maximum vim | Adds vim when a critical spell is cast | does infective blight damage on hit (melee) | |||
Ethereal | true | 30 | Increases damage shield penetration | Increases defense | ||||
Greater | true | 30 | Causes the staff to boost all elements in a category (mage, vile or star) | |||||
Infernal | true | 16 | Increases critical multiplier | does shadowflame damage on hit (melee) | bonus to see invisible | |||
Magelord's | true | 30 | Greatly increases damage for the staff's element | Increases maximum mana | ||||
Void walkers | true | 40 | Grants resist all, defense and effect duration reduction after a teleport | |||||
of fate | false | 5 | Increases armour, defense and saves | |||||
Of power | false | 4 | Increases spell power | |||||
Shimmering | false | 3 | Increases maximum mana | |||||
Of might | false | 3 | Increases spell critical chance | |||||
Of projection | false | 10 | Activates to fire a bolt dealing the staff's damage (5 turn charm cooldown) | |||||
Of warding | false | 10 | Grants +2 wards for the staff's element | |||||
Of breaching | false | 10 | Increases resistance penetration by half of the staff's elemental damage increase | |||||
Of blasting | true | 30 | Activates to project the staff's damage in a radius of 1 + material level around the user (10 turn charm cooldown) | |||||
Of greater warding | true | 30 | Grants +3 wards for the staff's element | |||||
Of invocation | true | 30 | Activates to project the staff's damage in a cone of radius of 2 * material level (8 turn charm cooldown) | |||||
Of protection | true | 30 | Grants half of the staff's increased damage as increased resistances | |||||
Of wizardry | true | 18 | Increases spell power, maximum mana, magic and willpower | |||||
Of illumination | false | 8 | Increases light radius by 3 | Activates for talent Illuminate, level 2 (6 turn charm cooldown) | ||||
Of warding | true | 20 | Increases spell power, combat defense and resistance to arcane | Provides resistance to stunning | Activates for talent Displacement Shield, level 4 (uses 80 power, max 80 power, regen 1) | |||
Of channeling | true | 20 | Increases spell power and mana regeneration | Activates for rapid mana regeneration (30 turn charm cooldown) |