Difference between revisions of "Goon Solipsist Guide 1.1.5"

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(Created page with "==Guide 1== Post: http://forums.somethingawful.com/showthread.php?threadid=3457973&userid=0&perpage=40&pagenumber=135#post411836903 The common advice is to "pick two trees an...")
 
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There is a lot of internal synergy in most of the trees, so specialization is usually better than spreading yourself out.
 
There is a lot of internal synergy in most of the trees, so specialization is usually better than spreading yourself out.
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==Other Tips==
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http://forums.te4.org/viewtopic.php?f=60&t=38190

Revision as of 04:49, 25 January 2014

Guide 1

Post: http://forums.somethingawful.com/showthread.php?threadid=3457973&userid=0&perpage=40&pagenumber=135#post411836903

The common advice is to "pick two trees and Solipsism".

Distortion takes some time to get rolling, but ends up as a AOE monster with Maelstrom and the bolt. It has the advantage of being longer ranged than any of your other options.

Psychic Assault is straight damage. Mind Sear is a good thing regardless of your chosen trees, but the last skill in the tree is also useful to reduce mind saves if you're relying heavily on status effects.

Feedback I'm not particularly familiar with; I vaguely recall it as mainly a passive everything-around-me-gradually-dies thing that lets you spend a lot of actions on defense.

The default forge tree (Dream Smith) is just damage with a few status effects, again, but is mostly melee range.

The locked Dream Forge tree is super defensive: Forge Armor and Forge Shield will cut a lot of damage, Forge Bellows gives some breathing room and almost always breaks LOS, Forge Echoes is more passive damage and can also fuck up spellcasters.

Nightmare is a powerful status tree. Inner Demons is disgusting even after being nerfed.

Slumber buffs your sleeps considerably, and so synergizes well with Nightmare.

Thought-Forms is a pet tree, and while your pets start kind of meh later on they can be either a good source of damage or a durable distraction.

Solipsism is really powerful. The first skill shouldn't be maxed to start, and probably not ever, otherwise when you most need to escape you will also have a big speed penalty and no Psi.

There is a lot of internal synergy in most of the trees, so specialization is usually better than spreading yourself out.

Other Tips

http://forums.te4.org/viewtopic.php?f=60&t=38190