Difference between revisions of "Charge leech (talent)"
From Tales of Maj'Eyal
Tomewikibot (Talk | contribs) (Created page with "{{Ability_box|image=Charge leech.png|name=Charge leech|category_type=Psionic|category=Voracity|desc=You pull electric poten...") |
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| − | {{Ability_box|image=Charge leech.png|name=Charge | + | {{Ability_box |
| + | |image=Charge leech.png | ||
| + | |name=Charge Leech | ||
| + | |category_type=[[Psionic (category type)|Psionic]] | ||
| + | |category=[[Voracity (category)|Voracity]] | ||
| + | |require={{TalentReq/PsiWilReq3}} | ||
| + | |use_mode=Activated | ||
| + | |cooldown=25 - 3 * Raw Talent Level | ||
| + | |desc= | ||
| + | You draw electical potential energy from your surroundings to replenish your Psi. | ||
| + | |||
| + | This deals (1.5 - Current Psi / Max Psi) * {{ctmd|20|130}} Lightning damage to all targets around you within radius {{cts|1|4}}. | ||
| + | |||
| + | Affected targets also have a {{ctl|100%|25|50%}} chance to be dazed for 3 turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi). | ||
| + | |||
| + | You replenish (1.5 - Current Psi / Max Psi) * {{cts|10|20}} Psi from the first target, with each additional target restoring 20% less than the one before it. | ||
| + | |||
| + | The strength of these effects increases as your Psi depletes. | ||
| + | }} | ||
Latest revision as of 01:33, 7 August 2014
| Charge Leech | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Psionic | |
| Category | Voracity | |
| Requirements | Level (8,9,10,11,12) Willpower (28,30,32,34,36) | |
| Use Mode | Activated | |
| Cost | - | |
| Range | Melee/Personal | |
| Cooldown | 25 - 3 * Raw Talent Level | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | You draw electical potential energy from your surroundings to replenish your Psi.
This deals (1.5 - Current Psi / Max Psi) * [20]130cTMD Lightning damage to all targets around you within radius 1–4cTS. Affected targets also have a 25–50%cTL:100% chance to be dazed for 3 turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi). You replenish (1.5 - Current Psi / Max Psi) * 10–20cTS Psi from the first target, with each additional target restoring 20% less than the one before it. The strength of these effects increases as your Psi depletes. | |
