Difference between revisions of "Umbraphage"

From Tales of Maj'Eyal
Jump to: navigation, search
(Changed to use Artifact template and added some missing info.)
Line 1: Line 1:
<div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; border:none;">
+
{{Artifact
{| class="wikitable"
+
|name=Umbraphage
! colspan = 8 style = "font-size:larger;" | Umbraphage
+
|unid=deep black lantern
|-
+
|type=Lite
! colspan = 2 | Un-ID'ed name  
+
|source={{Psi}}
| colspan = 6 |
+
|require=-
|-
+
|rarity=240
! colspan = 2 | Type
+
|level=20-30
| colspan = 6 | Lite
+
|cost=320
|-
+
|tier=3
! colspan = 2 | Power source  
+
|change_dam=darkness +15%, light +15%
| colspan = 6 | Psionic
+
|resistances=darkness +20%
|-
+
|penetration=darkness +10%
! colspan = 2 | Requirement
+
|abilities={{break}}
| colspan = 6 | {{{require}}}
+
* Damage affinity (heal): +20% darkness
|-
+
* Talent Mastery: [[Shadows (category)|Cursed/Shadows]] +0.2
! colspan = 2 | Rarity !! colspan = 2 | Level range !! colspan = 2 | Cost !! colspan = 2 | Tier
+
* Mental save: +10
|-
+
* Mindpower: +10
| colspan = 2 align = "center" | {{{rarity|-}}} || colspan = 2 align = "center" | {{{level|-}}}
+
* Light radius: +5 (can increase up to +10)
| colspan = 2 align = "center" | {{{cost|-}}} || colspan = 2 align = "center" | 3
+
* Absorbs all darkness in its light radius (permanently illuminates area under its glow)
|-
+
* It can be used to release the absorbed darkness (costing 10 power out of 10)
! colspan = 8 | Combat statistics
+
|description=''This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.''
|-
+
}}
! Base Power !! Uses Stat !! Damage Type  !! APR !! Critical !! Armor !! Defense !! Fatigue
+
|-
+
| align = "center" | {{{basepower|-}}} || align = "center" | {{{usestat|-}}}
+
| align = "center" | {{{damtype|-}}} || align = "center" | {{{apr|-}}}
+
| align = "center" | {{{critical|-}}} || align = "center" | {{{armor|-}}}
+
| align = "center" | {{{defense|-}}} || align = "center" | {{{fatigue|-}}}
+
|-
+
! colspan = 8 | Modifiers
+
|-
+
! colspan = 2 | Damage On Hit !! colspan = 2 | Changes Damage !!colspan = 2 |  Damage Conversion !! colspan = 2 | Damage When Wearer Hit
+
|-
+
| align = "center" colspan = 2 | {{{on_hit|-}}} || align = "center" colspan = 2 | Darkness +15%/Light +15%
+
| align = "center" colspan = 2 | {{{dam_conv|-}}} || align = "center" colspan = 2 | {{{when_hit|-}}}
+
|-
+
! colspan = 2 | Movement Speed !! colspan = 2 | Maximum Encumbrance !! colspan = 2 | Maximum Life !! colspan = 2 | Healing Mod
+
|-
+
| align = "center" colspan = 2 | {{{movspeed|-}}} || align = "center" colspan = 2 | {{{enc|-}}}  
+
| align = "center" colspan = 2 | {{{maxlife|-}}} || align = "center" colspan = 2 | Darkness Affinity(Heal) +20%
+
|-
+
! colspan = 4 | Changes Resistances !! colspan = 4 | Changes Resistances Penetration
+
|-
+
| align = "center" colspan = 4 | Darkness + 20% || align = "center" colspan = 4 | Darkness +10%
+
|-
+
! colspan = 2 | Changes Immunities
+
| colspan = 6 |
+
|-
+
! colspan = 2 | Changes Stats
+
| colspan = 6 | Mind Power +10/Mental Save +10
+
|-
+
! colspan = 2 | Abilities
+
| colspan = 6 | Talent Mastery Cursed/Shadows +0.2
+
It can be used to release the absorbed darkness costing 10 power out of 10.
+
|-
+
! colspan = 2 | Description
+
| colspan = 6 | Permanently Illuminates Area Under its Glow. Light Radius +10.
+
|}
+
</div>
+

Revision as of 02:34, 25 September 2014

Umbraphage
(no image) Un-ID'ed name deep black lantern
Type Lite
Power source Psionic
Requirement -
Rarity Level range Cost Tier
240 20-30 320 3
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- darkness +15%, light +15% - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
darkness +20% darkness +10%
Changes Immunities -
Changes Stats -
Abilities
  • Damage affinity (heal): +20% darkness
  • Talent Mastery: Cursed/Shadows +0.2
  • Mental save: +10
  • Mindpower: +10
  • Light radius: +5 (can increase up to +10)
  • Absorbs all darkness in its light radius (permanently illuminates area under its glow)
  • It can be used to release the absorbed darkness (costing 10 power out of 10)
Description This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.