Terrain

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Revision as of 13:27, 3 August 2024 by Hugsinn (Talk | contribs) (antimagic bush)

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ToME Version: 1.7.6

This page is a rough and seriously incomplete placeholder lacking a lot terrain/tiles. Please help improve!.

The map (Zones) consists of a grid of terrain tiles. Some permit movement, others not and some even have special effects. Certain terrain can be dig through using spells or the Dig talent, most commonly gained by carrying a pick-axe.

Special terrain

Some tiles have an effect on the creatures standing on or close to them. Many create an aura around them that in turn will give a buff of some kind, often with duration 2.

Antimagic bush

AntiMagic bush.jpg
Anti magic bushes are surrounded by a range 4 antimagic aura granting 20% nature damage, 20% nature resistance penetration and -26 spellpower. The effect lasts for two turns after leaving the aura.



Font of Life

Font of life.jpg
Fonts of life are surrounded by a range 3 life aura that will regenerate life for whoever standing in it. It work for most players and monsters, but not undeads.



Water

Water tiles do not contain air, and characters that need to breath will get an 'air-bar' upon entering them. The character will start to take suffocation damage when the air is depleted.

Airy water is a special water tile that permits breath regeneration through air bubbles. The bubbles can be exhausted.

Doors

These can be opened but not closed. A door will be opened by simply moving on it. The action does not take a turn but the character will need to enter the opened door as a normal movement. In the wilderness, 'huge loose rocks' will act as doors.

Some monsters can open doors. Escorts cannot open doors and will plan 'their' route without passing through closed doors.

Some doors, such as those closing Vaults, will prompt for confirmation before opening. Monsters will never open a door that needs confirmation.