T4 Modules Howto Guide/Resolvers
From Tales of Maj'Eyal
Resolvers
Entities work with resolvers. Basically, every time you need a given entity to be different from other entities created from the same table. For instance, this allows every orc to have a slightly different equipment - by using an equip resolver.
Resolvers can have a _resolve_last flag set, this means they only get resolved on the last pass in entity creation (after all egos are applied).
Entities can also have an instant_resolve flag, which is especially useful for appending to names and/or egos.