Berserker/notes
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Notes
Stunning Blow and Death Dance are two early game talents that scale well with added class points, creating higher damage and a longer stun. While Death Dance has high damage output its range is small. Unlocking Bloodthirst at level ten is a very good choice. There are two very notable talents here: Bloodbath and Unstoppable, which will help increase your character's lifespan.
Another interesting category to unlock is the Warcries tree, which will give you Battle Shout and Second wind. Second wind helps to prevent you from running out of stamina in a long fight and Battle shout can be cast before a fight starts for a long lasting buff.
Breserker has access to only one mobility talent, Rush. Be careful about using it when you don't need to, lest you find yourself without an escape. Consider using Movement Infusions or Controlled Phase Door runes to assist with this, or Teleport runes in a pinch.
Berserkers have access to few Generic trees, but they want to invest heavily in the ones they do have. As Berserkers rely on their weapon for almost all of their damage, 5 points into Combat Accuracy and Weapon Mastery serve them well. As Berserkers rely on being in melee for almost all of their damage, 5 points into Thick Skin and Armour Training and wearing heavy or massive armor will severely cut down on the damage that you take.
A good strategy for most of the game is to limit your line of sight. Fighting enemies in a place where only a few monsters could ever see you. This becomes more important as you get into the later levels as you want to limit the number of incoming ranged and magic attacks. Those are the two things that will kill you fast throughout most of the game. Later however melee damage from monsters such as other elite Berserkers can hit extremely hard so you want to be careful around them. Otherwise, Berserkers can go toe-to-toe with everything else, slaying them in just a few swings. Keeping perfect positioning is key when playing Berserker, which could yet another good reason to pick up Field control (as talked about earlier.)