Egos-staves

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ToME Version: 1.4.9

Staff Egos

Name Power source Greater Rarity Ability 1 Ability 2 Ability 3 Ability 4 Ability 5
Cruel Master false 3 Increases critical multiplier by (10-20)$ Increases physical crit chance by (5-15)%
Earthen Arcane false 5 Increases armor by (2-12) Increases armor hardiness by (2-12)% Increases physical save by (2-12)
Lifebinding Nature true 16 Increases spell power by (3-10) Regenerates (0.5-2.0) life Increases heling mod by (10-30)% Increases constitution by (3-7)
Potent Arcane false 3 Increases one type of damage by (2-12)%, type same as staff's Increase spell power by (2-5)
Short Master false 15 Are one-handed, rather than two-handed like most staves
Magewarrior's Short Master true 35 Are one-handed, rather than two-handed like most staves Increase accuracy and damage by (5-15) Increase spell power by (5-10) Increase physical critical chance by (5-10)% and spell critical chance by (2-4)% Increase critical multiplier by (7-14)%
Surging Arcane false 5 On spell crit: surge spell power (2-12)
Blighted Arcane true 30 Increases maximum vim by (10-40) On spell crit: regenerates (1-6) vim Melee attacks have (5-20)% chance to reduce strength, dexterity, and constitution by 1–35cSS:Spellpower + 5
Ethereal Arcane true 30 Increases spell power by (3-8) Increases damage shield penetration by (10-50)% Increases defense by (10-15) Melee attacks have (4-12)% chance of confusion
Greater Arcane true 30 Causes the staff to boost all elements in a category (mage, vile or star)
Infernal Arcane true 16 Increases spell power by (3-10) Increases critical multiplier by (15-40)% Increases see invisible power by (5-20) Melee attacks deal extra (15-35) Fire damage
Bloodlich's Arcane true 40 Increases cunning, constitution and magic by (1-10) Increase critical multiplier by (10-30)% Increases maximum vim and maximum negative energy by (20-50) On crit: regenerates (20-50) vim Regenerates 0.2 negative energy
Magelord's Arcane true 30 Increase physical critical chance by (6-14)% Increases maximum mana by (20-120) Increases spell power by (5-10) Melee attacks deal extra (15-45) Arcane damage
Void walkers Arcane true 40 Increases resistances to Darkness and Temporal by (5-15)% On teleport: increases resist all by (5-25)% On teleport: increases defense by (5-35) On teleport: reduce effect durations by (10-45)% Reduces paradox anomalies by (10-25)%
of fate Arcane false 5 Increases all saves by (5-15) Increases spell critical chance by (3-8)%
Of power Arcane false 10 Increases spell power by (4-19)
Shimmering Arcane false 3 Increases maximum mana by (30-100) Regenerates (0.1-0.4) mana
Of might Arcane false 3 Increases spell critical chance by (5-15)%
Of projection Arcane false 10 Activates to project a bolt elemental energy from the staff (to range (5+staff's level)), dealing damage type same as the staff's (cooldown 5) Increases spell power by (2-5) Increases spell critical chance by (2-4)%
Of warding Arcane false 10 Grants talent Ward and 2 wards for the staff's element Increases armor by (4-8) Increases defense by (4-8)
Of breaching Arcane true 30 Increases resistance penetration by half of the staff's elemental damage increase
Of blasting Arcane true 30 Activates to unleash an elemental blastwave, dealing damage in a radius (1 + staff's level) around the user, type same as the staff's (10 turns charm cooldown) Increases spell power by (5-10) Increases spell critical chance by (5-10)%
Of greater warding Arcane true 30 Grants talent Ward and 3 wards for the staff's element Increases armor by (6-12) Increases defense by (6-12)
Of invocation Arcane true 30 Activates to conjure elemental energy in a radius (2 * staff's level) cone dealing damage, type same as the staff's (8 turn charm cooldown) Increases spell power by (5-10) On spell crit: surge spell power by (5-10)
Of protection Arcane true 30 Grants half of the staff's increased damage as increased resistances
Of wizardry Arcane true 18 Increases spell power by (2-10) Increases maximum mana by (10-110) Increases magic and willpower by (1-6)
Of illumination Nature false 3 Activates for Illuminate, level (1-2), 6 turn charm cooldown Increases defense by (5-15) Increases light radius by (2-5) Melee attacks have (5-20)% chance to blind
Of channeling Arcane true 20 Activates to channel mana (increasing mana regeneration by 500% for ten turns), 30 turns charm cooldown Increases spell power by (8-18) Regenerates (0.1-0.4) mana