Main Page: Walk-through for Dwarven Solipsist
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| Level 1 | 
| Class | Generic | Main Hand | nature's mossy mindstar | Ring 1 | marksman's copper ring of frost (+22%) | 
| Distortion | 0/0/0/0 | Dwarf | 1/0/0/0 | Off Hand | mossy mindstar | Ring 2 | copper ring of clarity | 
| Dream Smith | 0/0/0/0 | Survival | 1/0/0/0 | Hat | -- | Amulet | restful copper amulet of dexterity (+3) | 
| Psychic Assault | 5/0/0/0 | Dreaming | 1/0/0/0 | Armor | rough leather armour of delving | Tool | Xerorin of thermal psionic shield (rare), reducing 25 for 6 turns, 20 cd | 
| Slumber | 0/0/0/0 | Mentalism | 1/1/0/0 | Cloak | -- | Light | scorching brass lantern of revealing | 
| Solipism | 2/0/0/0 | Feedback | 1/1/0/0 | Gloves | -- |  | 
| Thought-Forms | 4/0/0/0 | Dream Forge | 0/0/0/0 | Belt | blurring rough leather belt of the mind |  | 
| Discharge | 0/0/0/0 |  |  | Shoes | -- |  | 
| Nightmare | 0/0/0/0 |  |  | Ammo | deadly quiver of elm arrows of psychokinesis |  | 
| Commentary | 
| Stat Dist.: | WIL +2      CON +1 | 
| Zones Completed: | The Deep Bellow 1,2,3 | 
| Comments: | I changed armour to increase light radius (+1). Large light radius is very important. I equipped ammo to get +0.5 mindpower from psychometry talent. | 
| Added to Inventory: | Skeletal Claw | 
| Gold: | 75 | 
| Purchased: | ---------------------------------------------------- | 
| Key Statistics | 
| STR 18 Dex 13 Con 17 Mag 8 Wil 32 Cun 14 | 
| Life | 139 | Psi | 146 | Light | 3 | See Invis | 6.0 | 
| Mindpower | 28 | Mental Crit % | 4 | Mind Dmg % | 0 | Mind Penetr. % | 0 | 
| Phys Save | 12 | Spell Save | 14 | Mental Save | 21 | Global Speed % | 100 | 
| Infusions/Runes | 
| Slot 1 | Wild Infusion, physical, 14%, 4 turns, 12cd | Slot 2 | Regen infusion of sneak, 114 life, 5 turns, 14 cd | Slot 3 | Regen infusion, 71 life, 5 turns, 17 cd | 
| Slot 4 | ---------- | Slot 5 | ---------- |  |