Rescaled combat stats
Several combat stats in ToME are rescaled to produce diminishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input value is converted to a final (effective) value according to the following system:
Accuracy, Defense, Physical power, Spellpower, Mindpower, Physical Save, Spell Save and Mental Save are all rescaled this way.
Values in the game you see are the raw values, not the rescaled values.
| Tier | Final Values | Cost per point |
|---|---|---|
| Tier 1 | 0 to 20 | 1 |
| Tier 2 | 21 to 40 | 2 |
| Tier 3 | 41 to 60 | 3 |
| Tier 4 | 61 to 80 | 4 |
| Tier 5 | 81+ | 5 |
Rescaling Example:
| Raw Input | Final Value | Tier |
|---|---|---|
| 17 | 17 | 1 |
| 50 | 35 | 2 |
| 71 | 43.66 | 3 |
Save Example: All of your bonuses to spell save (from stats, talents, items, etc.) add up to 72. This is then put through the formula, taking 1 point to increase your save while in tier 1, 2 in tier 2 and 3 in tier 3.
Getting through tier 1 takes 20 points, leaving 52. Getting through tier 2 takes 40 points (each increase needs 2), leaving 12 In tier 3, those 12 remaining is enough to give 4 more spell save.
This means that you would have 44 spell save, when you have a total bonus of 72.