Sceptre of the Archlich

From Tales of Maj'Eyal
Revision as of 01:58, 19 July 2014 by Evilmidnightlurker (Talk | contribs) (Modifiers recorded when re-equipped by a Lich character)

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Sceptre of the Archlich
(no image) Un-ID'ed name -
Type Staff
Power source Arcane
Requirement 40 Mag
Rarity Level range Cost Tier
- - - 4
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
40-48 130% Mag Darkness 12 - - - -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +26% darkness - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- -
Changes Immunities -
Changes Stats -
Abilities -Talent masteries: +0.20 Spell / Necrotic Minions +0.20 Celestial / Star Fury +0.10 Spell / Advanced Necrotic Minions (+0.20 Spell / Nightfall when equipped by a Lich)

-Spellpower +28 (+40 when equipped by a Lich)

-Spell crit chance: +14%

-Spell save: +10 when equipped by a Lich

-Mental save: +10 when equipped by a Lich

-Mana per turn: +0.5 when equipped by a Lich

-Maximum mana: +50 when equipped by a Lich

Description This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power deep within, looking to get out.