Berserker/notes

From Tales of Maj'Eyal
Revision as of 21:12, 6 August 2016 by OrionAnderson (Talk | contribs) (Notes)

Jump to: navigation, search

The following may be outdated.

Notes

  • Warshout's long-range confuse effect is a life-saver in the early game when you have few mobility or defense options. Consider "floating" points in Warshout, running it at 4/5 until you stop needing it, then taking the points back out.
  • Berserker skills can have very high stamina costs, especially is massive armor is worn, so make a plan to manage stamina. Relentless Fury scales with constitution, Second Wind scales with willpower (and stamina items), and Bloodbath scales with speed and crit chance.

Stunning Blow and Death Dance are two early game talents that scale well with added class points, creating higher damage and a longer stun. While Death Dance has high damage output its range is small. Unlocking Bloodthirst at level ten is a very good choice. There are two very notable talents here: Bloodbath and Unstoppable, which will help increase your character's lifespan.

  • Rush is a Berserker's only movement skill. Use it wisely, and consider supplementing it with teleport and phase door runes or movement infusions.
  • Ranged attacks and spells are the biggest threats to a berserker. Use line of sight to your advantage, fighting where only a few enemies can see you at once.