Cursed aura (category)/Curses

From Tales of Maj'Eyal
Revision as of 01:58, 3 September 2016 by Recaiden (Talk | contribs) (Added some scaling)

Jump to: navigation, search

Cursed Aura Curse Effects

In addition to unlocking new bonuses, getting a Curse to higher levels will also increase the effects of both the Curse penalty and all Curse powers unlocked.

Curse of Misfortune

  • Penalty: Lost Fortune: You seem to find less gold in your journeys.
  • Power 1+: Missed Opportunities: +2 Defense & +1 Ranged Defense/Power
  • Power 2+: -1 Luck, +1(+2/Power) Cunning
  • Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps).
  • Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent.

33%/34% at Power 5

Curse of Shrouds

  • Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns.
  • Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible
  • Power 2+: -1 Luck, +3 Constitution
  • Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement.
  • Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns.

Curse of Nightmares

  • Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested.
  • Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance
  • Power 2+: -1 Luck, +3 Willpower
  • Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that.
  • Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0% **need scaling info**) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time.

Curse of Madness

  • Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity
  • Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage
  • Power 2+: -1 Luck, +3 Dexterity
  • Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused.
  • Power 4+: Mania: Any time you lose more than 18.5% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1.

Curse of Corpses

  • Penalty: Fear of Death: -2% resistance against damage from the undead.
  • Power 1+: Power over Death: +4% damage against the undead.
  • Power 2+: -1 Luck, +2 Strength, +2 Magic
  • Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4.
  • Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns.