Rescaled combat stats
From Tales of Maj'Eyal
Revision as of 01:03, 25 March 2013 by Draknodred (Talk | contribs) (Created page with "Category:Game Mechanics Several combat stats in ToME are rescaled to produce dimishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input val...")
Several combat stats in ToME are rescaled to produce dimishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input value is converted to a final (effective) value according to the following system:
Tier | Final Values | Cost per point |
---|
Examples:
Raw Input | Final Value | Tier |
---|
Accuracy, Defense, Physical Power, Spellpower, Mindpower, Physical Save, Spell Save and Mental Save are all rescaled this way.