Shield Egos

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ToME Version: 1.6.0

Shield Egos

Except that the on-block ability of "of shrapnel" ego is only granted to blocks made by this item, properties above the split line (or all properties if there's no split line) are granted when this item is equipped, while those below are granted to weapon attacks or blocks made by this item.

Name Power source Greater Rarity Level Range Ability
of fire resistance Master false 5 1-50 Increases Fire resistance by (15-30)%
of cold resistance Master false 5 1-50 Increases Cold resistance by (15-30)%
of lightning resistance Master false 5 1-50 Increases Lightning resistance by (15-30)%
of acid resistance Master false 12 1-50 Increases Acid resistance by (15-30)%
of arcane resistance Antimagic false 12 10-50 Increases Arcane resistance by (10-20)%
of mind resistance Psionic false 12 10-50 Increases Mind resistance by (10-20)%
of physical resistance Master false 12 10-50 Increases Physical resistance by (10-20)%
of purity Nature false 12 10-50 Increases Nature and Blight resistances by (10-20)%
of reflection Arcane false 12 10-50 Increases Light and Darkness resistances by (10-20)%
of temporal resistance Nature false 18 10-50 Increases Temporal resistance by (10-20)%

(10-35)% chance to gain 10% of a turn (3/turn limit) on melee hit

flaming Nature false 8 10-50 Deals (1-21) Fire damage on melee hit

Melee attacks deal extra (5-10) Fire damage


Radius 1 burst on hit, deals (10-20) Fire damage

icy Nature false 20 10-50 Deals (1-21) Cold damage on melee hit

Melee attacks deal extra (5-35) Cold damage

shocking Nature false 8 10-50 Deals (1-21) Lightning damage on melee hit

Melee attacks deal extra (5-35) Lightning damage

acidic Nature false 8 10-50 Deals (1-21) Acid damage on melee hit

Melee attacks deal extra (5-10) Acid damage


Has (10-30)% chance to reduce armor by (10–45cSS:Spellpower + 5)%

exposing Psionic false 20 10-50 (10-35)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5 on melee hit

Melee attacks have (5-15)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5

reinforced Master false 8 1-50 Increases armor by (1-11)

Increases block value by (20-100)

of resilience Nature false 10 10-50 Increases maximum life by (40-100)
coruscating Arcane true 20 10-50 Increases Fire resistance by (10-20)%

Increases strength by (1-6)
Deals (1-31) Fire damage on melee hit


Deals extra (10-20) Fire damage

crackling Arcane true 20 1-50 Increases Lightning resistance by (10-20)%

Increases dexterity by (1-6)
Deals (1-31) Lightning damage on melee hit


Deals extra (10-20) Lightning damage

corrosive Arcane true 20 1-50 Increases Acid resistance by (10-20)%

Increases constitution by (1-6)
(10-20)% chance to reduce armor by (10–45cSS:Spellpower + 5)% on melee hit


Deals extra (10-20) Acid damage

of winter Nature true 30 10-50 Increases Cold resistance by (10-20)%

Increases willpower by (1-6)


Deals extra (10-30) Cold damage
Deals 1–300cSS:Mindpower Cold damage (which can spell-crit) and freezes enemies in radius 4 to the ground (using the highest of accuracy/spellpower/mindpower) for 3 turns, up to once per turn, on block

windwalling Psionic true 20 1-50 Increases Physical resistance by (10-20)%

Increases willpower by (1-6)
Slows projectiles by (10-40)%
Grants (10-100) bonus block when at least one hostile projectile exists in radius 10


Deals extra (10-30) Physical damage

living Nature true 30 30-50 Increases Nature and Blight resistances by (10-20)%

Increases maximum life by (20-120)


Deals extra (10-20) Nature damage

scouring Antimagic true 25 30-50 Increases Acid and Nature resistances by (5-20)%

(5-15) arcane resource burn on melee hit
Melee attacks deal extra (5-25) Acid and Nature damage
Melee attacks have (5-25) arcane resource burn
Increases constitution by (3-7)

warded Arcane true 40 10-50 Grants Ward at level 1 with (3-8) wards for Fire, Cold, Lightning, Temporal, Blight, Arcane, Darkness, Light and Nature

Special on hit: Reduce the cooldown of Ward by 1

wrathful Arcane true 20 10-50 Increases Fire and Light resistances by (5-15)%

Radius 1 burst on crit, deals (10-40) Fire and Light damage
Deals the higher of 30 or 1–450cSS:Spellpower damage, split between Light and Fire (which can spell-crit), to each enemy blocked, up to once per enemy per turn, on block

impervious Master true 18 40-50 Increases armor by (4-12)

Increases physical save by (5-15)
Increases constitution by (3-7)


Increases block value by (30-120)

swashbuckler's Master true 18 10-50 Increases accuracy by (4-24)

Increases strength and dexterity by (1-13)

of resistance Nature true 24 10-50 Increases Acid, Lightning, Fire and Cold resistances by (5-13)%
of patience Arcane true 30 30-50 Charm: Time shield at level (2-5), CD 30

Increases Temporal resistance by (10-20)%

of the stars Arcane true 14 10-50 Increases Light and Darkness resistances by (10-20)%

Increases Light and Darkness damages by (10-20)%
Increases magic and cunning by (1-11)


Deals extra (10-20) Light and Darkness damage

of crushing Master true 18 30-50 Increase physical power by (5-15)

Increase physical critical chance by (3-18)%


Increases damage by (5-10)
Special on crit: Smash the target (using accuracy) reducing physical, spell and mind speeds by 30% for 4 turns

of shrapnel Master true 20 10-50 Causes enemies within radius 6 to bleed (no save) for the higher of 15 or 1–350cSS:Physical power Physical damage (which can physical-crit and can merge) over 5 turns, up to once per turn, on block
of earthen fury Nature true 25 30-50 Increases armour by (1-11)

Special on hit: Deal extra Physical damage equal to your armor