Dark crypt

From Tales of Maj'Eyal
Revision as of 10:09, 21 October 2021 by Vyn (Talk | contribs) (Zone Information: Rewrote bottom floor info)

Jump to: navigation, search
Dark crypt
Boss Kryl-Feijan
Floors 5
Level Range 25 to 35
Item Level Range 2 to 4
Size 30x30
Zone Effect none

Zone Information

The Crypt of Kryl'Feijan – or the "Dark Crypt" as it is known in game – is a zone that can only be accessed through a random event, in a manner similar to the Unknown Tunnels. The player may trigger this event while traveling on the world map over the western Maj'Eyal continent after reaching level 24. The option to enter this zone will only be presented once to the player.

The Dark Crypt has 5 floors. The top 4 floors are relatively small in size, and consist of a dungeon layout with narrow corridors connecting larger rooms. Most of the area is unlit. These levels are very dangerous due to the cramped quarters and high density of enemies. Many people skip this zone when it is offered because of its deadliness. If you wish to tackle this zone, it is recommended that you stockpile some blight resistance items and bring them with you when you are nearing level 24+.

The opposition consists mainly of various Rhaloren units that can use Shalore racial talents: blood mages, tempests, cultists, and guards. There may also be some minor demons and Ogres. The elven cultists are particularly dangerous, since they can use Dark Portal to teleport you around, and potentially cause you to aggro more enemies than you can handle. Magical diseases that debuff your strength can also cause you to exceed your encumbrance limit, and prevent you from moving when you are most vulnerable.

On the bottom floor, you will encounter a group of 4 Acolytes of the Sect of Kryl-Feijan preparing a ritual around an altar. There will be a 20-turn time limit displayed on screen. Each Acolyte killed will extend this time limit by 6 turns. Should you fail to kill all the Acolytes within the time limit, the powerful demon Kryl-Feijan will consume the sacrificial maiden on the altar and spawn to fight you. If you manage to stop the ritual in time however, then you will free the human woman named Melinda, and you must then escort her out of the crypt by keeping her safe until you find the stairs.

Whether or not you save Melinda, the starting room on the bottom floor is sealed with a locked door until all 4 acolytes are dead.

WARNING: if you are playing an alchemist or otherwise have a pet you will need to make sure that Melinda is directly adjacent to you when you attempt to use the stairs; otherwise you will be unable to leave. An easy way to keep her safe is to dig a spiral path in the bottom walls, then teleport out causing her AI to become stuck there in the spiral path. After you kill the enemies, come back for her and lead her to safety.

After escorting Melinda out of the dungeon you will be able to find her in Last Hope by visiting the rich merchant's house (in the far south). Her father will give you a reward (randomly chosen artifact), and you can start a romance sub-plot.

Zone Specific Artifacts