Shield Egos

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ToME Version: 1.7.4

Shield Egos

Properties above the split line (or all properties if there's no split line) are granted when this item is equipped, while those below are granted to weapon attacks made by this item.
Some egos are unique. A unique ego means that a certain item can only have one instance of this ego.

Name Power source Greater Unique Rarity Level Range Ability
of fire resistance Master false false 5 1-50 Increases Fire resistance by (15-30)%
of cold resistance Master false false 5 1-50 Increases Cold resistance by (15-30)%
of lightning resistance Master false false 5 1-50 Increases Lightning resistance by (15-30)%
of acid resistance Master false false 12 1-50 Increases Acid resistance by (15-30)%
of arcane resistance Antimagic false false 12 10-50 Increases Arcane resistance by (10-20)%
of mind resistance Psionic false false 12 10-50 Increases Mind resistance by (10-20)%
of physical resistance Master false false 12 10-50 Increases Physical resistance by (10-20)%
of purity Nature false false 12 10-50 Increases Nature and Blight resistances by (10-20)%
of reflection Arcane false false 12 10-50 Increases Light and Darkness resistances by (10-20)%
of temporal resistance Nature false false 18 10-50 Increases Temporal resistance by (10-20)%

(10-35)% chance to gain 10% of a turn (3/turn limit) on melee hit

flaming Nature false false 8 10-50 Deals (1-21) Fire damage on melee hit

Melee attacks deal extra (5-10) Fire damage


Radius 1 burst on hit, deals (10-20) Fire damage

icy Nature false false 20 10-50 Deals (1-21) Cold damage on melee hit

Melee attacks deal extra (5-35) Cold damage

shocking Nature false false 8 10-50 Deals (1-21) Lightning damage on melee hit

Melee attacks deal extra (5-35) Lightning damage

acidic Nature false false 8 10-50 Deals (1-21) Acid damage on melee hit

Melee attacks deal extra (5-10) Acid damage


Has (10-30)% chance to reduce armor by (10–45cSS:Spellpower + 5)%

exposing Psionic false false 20 10-50 (10-35)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5 on melee hit

Melee attacks have (5-15)% chance to reduce all saves and defense by 1–45cSS:Mindpower + 5

reinforced Master false false 8 1-50 Increases armor by (1-11)

Increases block value by (20-100)

of resilience Nature false false 10 10-50 Increases maximum life by (40-100)
coruscating Arcane true false 20 10-50 Increases Fire resistance by (10-20)%

Increases strength by (1-6)
Deals (1-31) Fire damage on melee hit


Deals extra (10-20) Fire damage

crackling Arcane true false 20 1-50 Increases Lightning resistance by (10-20)%

Increases dexterity by (1-6)
Deals (1-31) Lightning damage on melee hit


Deals extra (10-20) Lightning damage

corrosive Arcane true false 20 1-50 Increases Acid resistance by (10-20)%

Increases constitution by (1-6)
(10-20)% chance to reduce armor by (10–45cSS:Spellpower + 5)% on melee hit


Deals extra (10-20) Acid damage

of winter Nature true true 30 10-50 Increases Cold resistance by (10-20)%

Increases willpower by (1-6)
Special on block: Deal 1–300cSS:Mindpower (at least 15) Cold damage (which can mind-crit) and freezes enemies in radius 4 to the ground (using the highest of accuracy/spellpower/mindpower) for 3 turns, up to once per turn


Deals extra (10-30) Cold damage

windwalling Psionic true true 20 1-50 Increases Physical resistance by (10-20)%

Increases willpower by (1-6)
Slows projectiles by (10-40)%
Grants (10-100) bonus block when at least one hostile projectile exists in radius 10


Deals extra (10-30) Physical damage

living Nature true false 30 30-50 Increases Nature and Blight resistances by (10-20)%

Increases maximum life by (20-120)


Deals extra (10-20) Nature damage

scouring Antimagic true false 25 30-50 Increases Acid and Nature resistances by (5-20)%

(5-15) arcane resource burn on melee hit
Melee attacks deal extra (5-25) Acid and Nature damage
Melee attacks have (5-25) arcane resource burn
Increases constitution by (3-7)

warded Arcane true false 40 10-50 Grants Ward at level 1 with (3-8) wards for Fire, Cold, Lightning, Temporal, Blight, Arcane, Darkness, Light and Nature

Special on hit: Reduce the cooldown of Ward by 1

wrathful Arcane true true 20 10-50 Increases Fire and Light resistances by (5-15)%

Special on block: Deal 1–450cSS:Spellpower (at least 30) damage, split between Light and Fire (which can spell-crit), to each enemy blocked, up to once per enemy per turn, on block


Radius 1 burst on crit, deals (10-40) Fire and Light damage

impervious Master true false 18 40-50 Increases armor by (4-12)

Increases physical save by (5-15)
Increases constitution by (3-7)


Increases block value by (30-120)

swashbuckler's Master true false 18 10-50 Increases accuracy by (4-24)

Increases strength and dexterity by (1-13)

of resistance Nature true false 24 10-50 Increases Acid, Lightning, Fire and Cold resistances by (5-13)%
of patience Arcane true true 30 30-50 Charm: Time shield at level (2-5), CD 30

Increases Temporal resistance by (10-20)%

of the stars Arcane true false 14 10-50 Increases Light and Darkness resistances by (10-20)%

Increases Light and Darkness damages by (10-20)%
Increases magic and cunning by (1-11)


Deals extra (10-20) Light and Darkness damage

of crushing Master true true 18 30-50 Increase physical power by (5-15)

Increase physical critical chance by (3-18)%


Increases damage by (5-10)
Special on crit: Smash the target (using accuracy) reducing physical, spell and mind speeds by 30% for 4 turns

of shrapnel Master true true 20 10-50 Special on block: Cause enemies within radius 6 to bleed (no save) for 1–350cSS:Physical power (at least 15) Physical damage (which can physical-crit and can merge) over 5 turns, up to once per turn
of earthen fury Nature true true 25 30-50 Increases armour by (1-11)

Special on hit: Deal extra Physical damage equal to your armor