Can be used to throw the gun (range 7) and cause it to explode, dealing by (150+Cun+Will) Mind damage to all targets in a 3 radius area, attempting to put them to sleep, and disarming yourself for 3 turns, costing 20 power out of 20.
Description
This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it.