Cosmic (category)

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Lunar Orb
Lunar orb.png
Game Version 1.7.6
Category Type Celestial
Category Cosmic
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost -
Range 999
Cooldown 5
Travel Speed 2.5
Use Speed Spell
Description Fires out a bolt of cosmic energy in the target direction. The projectile continues until it hits a wall or the edge of the map, dealing [20]250cTSpD Darkness damage to enemies hit and restoring 6–12cTS negative energy. The negative energy gained is reduced by 25% per enemy hit, restoring a maximum of 24–48cTS. Enemies hit will become aware of you.


Astral Path
Astral path.png
Game Version 1.7.6
Category Type Celestial
Category Cosmic
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Positive energy + 10 Negative energy
Range 7
Cooldown 6.25–4.5cTL:1
Travel Speed 2–4cTS:log
Use Speed Spell
Description Fire an orb of negative energy towards a spot within range 4–7.5cTS:0.5P.

When the orb reaches its destination, it will teleport you to its location.

The speed of the projectile increases with your movement speed.


Galactic Pulse
Galactic pulse.png
Game Version 1.7.6
Category Type Celestial
Category Cosmic
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 15 Negative energy
Range 8
Cooldown 37–22cTL:8
Travel Speed 1.25
Use Speed Spell
Description Sends out a slow-moving spiral of cosmic energy towards a target location within range 8.

As the cosmic energy moves, it pulls in targets adjacent to it, dealing [10]100cTSpD Darkness damage and granting you 1 negative energy per hit.


Supernova
Supernova.png
Game Version 1.7.6
Category Type Celestial
Category Cosmic
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 30 Negative energy
Range 6
Cooldown 40–25cTL:15
Travel Speed Instantaneous
Use Speed Spell
Description Expend all of your negative energy to create a massive burst of dark energy (radius 1–4cS as (1–5gtl * Negative energy) varies from 0–1000) at a target location within range 6.

This deals [40]260cTSpD * (0.5 + Negative energy / 100) Darkness damage and pins targets hit for 2–8 turnscS as (1–5gtl * Negative energy) varies from 0–1000.

The damage and pin chance increase with your spellpower, and the damage, radius and pin duration all increase with negative energy and talent level