Darkside (category)
Brutalize | ||
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Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Darkside | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Positive | |
Range | Melee/Personal | |
Cooldown | 6 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Hits the target with your weapon, doing 30–60cTWD% damage. If the attack hits, the target is stunned for 3–7cTS turns and has their bleed resistance reduced by 50%.
The stun chance increases with your Physical Power. It may not bleed, exactly, but you'll make it hurt. |
Lunacy | ||
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Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Darkside | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Your curse feeds on the magic, which in turn is powered by the curse.
You gain a bonus to Spellpower equal to 25–50cTS:0.75P% of your Willpower. You gain a bonus to Mindpower equal to 20–40cTS:0.75P% of your Magic. Something is not quite right inside you. Your solar spells are somehow twisted, but your bloody rites make things clear as day. |
Flee the Sun | ||
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Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Darkside | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 25 Positive | |
Range | 3–7cTS:0.5P | |
Cooldown | 12 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Fade into the darkness and reappear elsewhere within range %d. When you emerge from the shadows, you are accompanied by a bright flash, dealing [28]200cTSpD light damage to enemies in radius 1.
The damage will increase with your Spellpower. |
Final Sunbeam | ||
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Game Version | 1.7.6 | |
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Category Type | Celestial | |
Category | Darkside | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | All Positive | |
Range | Melee/Personal | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Put all of your physical and magical might into one devastating attack.
Strike all adjacent enemies for 100–150cTWD% weapon damage and daze them (using your highest power) for 3 turns.
Every point of positive energy increases the damage by 1–2cTS%. Every 15 points of positive energy increase the radius by 1 (up to 10). |