Darkside (category)

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Brutalize
Brutalize.png
Game Version 1.7.6
Category Type Celestial
Category Darkside
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 10 Positive
Range Melee/Personal
Cooldown 6
Travel Speed Instantaneous
Use Speed Spell
Description Hits the target with your weapon, doing 30–60cTWD% damage. If the attack hits, the target is stunned for 3–7cTS turns and has their bleed resistance reduced by 50%.

The stun chance increases with your Physical Power.

It may not bleed, exactly, but you'll make it hurt.


Lunacy
Lunacy.png
Game Version 1.7.6
Category Type Celestial
Category Darkside
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your curse feeds on the magic, which in turn is powered by the curse.

You gain a bonus to Spellpower equal to 25–50cTS:0.75P% of your Willpower.

You gain a bonus to Mindpower equal to 20–40cTS:0.75P% of your Magic.

Something is not quite right inside you. Your solar spells are somehow twisted, but your bloody rites make things clear as day.


Flee the Sun
Flee the sun.png
Game Version 1.7.6
Category Type Celestial
Category Darkside
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 25 Positive
Range 3–7cTS:0.5P
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description Fade into the darkness and reappear elsewhere within range %d. When you emerge from the shadows, you are accompanied by a bright flash, dealing [28]200cTSpD light damage to enemies in radius 1.

The damage will increase with your Spellpower.


Final Sunbeam
Final sunbeam.png
Game Version 1.7.6
Category Type Celestial
Category Darkside
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost All Positive
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed Spell
Description Put all of your physical and magical might into one devastating attack.

Strike all adjacent enemies for 100–150cTWD% weapon damage and daze them (using your highest power) for 3 turns.


Using this talent consumes all of your Positive Energy and prevents you from generating positive energy for 5 turns.

Every point of positive energy increases the damage by 1–2cTS%.

Every 15 points of positive energy increase the radius by 1 (up to 10).