Rescaled combat stats

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Revision as of 04:03, 8 June 2013 by Ibanix (Talk | contribs) (add real example)

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Several combat stats in ToME are rescaled to produce diminishing returns. The rescaling system uses 5 tiers, with increasing costs. A raw input value is converted to a final (effective) value according to the following system:

Accuracy, Defense, Physical power, Spellpower, Mindpower, Physical Save, Spell Save and Mental Save are all rescaled this way.

Values in the game you see are the raw values, not the rescaled values.

Tier Final Values Cost per point
Tier 1 0 to 20 1
Tier 2 21 to 40 2
Tier 3 41 to 60 3
Tier 4 61 to 80 4
Tier 5 81+ 5

Rescaling Example:

Raw Input Final Value Tier
17 17 1
50 35 2
71 43.66 3

Save Example: All of your bonuses to spell save (from stats, talents, items, etc.) add up to 72. This is then put through the formula, taking 1 point to increase your save while in tier 1, 2 in tier 2 and 3 in tier 3.

Getting through tier 1 takes 20 points, leaving 52. Getting through tier 2 takes 40 points (each increase needs 2), leaving 12 In tier 3, those 12 remaining is enough to give 4 more spell save.

This means that you would have 44 spell save, when you have a total bonus of 72.