Walk-through for Dwarven Solipsist/Level 18/Character Dump
[ToME4 @ www.te4.org Character Dump]
Sex : Male STR: 21 Race : Dwarf DEX: 15 Class : Solipsist MAG: 12 Level : 18 WIL: 75 Exp : 96% CUN: 14 Gold : 758.10 CON: 48 Times died : 1
Accuracy(Main Hand): 43 Life : -59/499 Encumbrance : 43/98 Damage (Main Hand): 15 Difficulty : Normal Permadeath : Roguelike APR (Main Hand): 22 Mana : 407/407 Crit (Main Hand): 14% Speed (Main Hand): 1.00
Accuracy(Off Hand): 43
Damage (Off Hand): 12
APR (Off Hand): 16
Crit (Off Hand): 14%
Speed (Off Hand): 1.00
Fatigue : 6% Spellpower : 18 Armor : 20 Spell Crit : 12.2% Armor Hardiness : 30% Spell Speed : 1 Defense : 12.75 Ranged Defense : 12.75 Acid damage : 3% Mind damage : 10% Temporal damage : 10%
Physical Save : 38.854206886519 Spell Save : 41.759352118466 Mental Save : 41.776706879827
All Resists: 6% Fire Resist(cap): 14%( 70%) Cold Resist(cap): 23%( 70%) Lightning Resist(cap): 12%( 70%) Acid Resist(cap): 9%( 70%) Blight Resist(cap): 18%( 70%) Darkness Resist(cap): 17%( 70%) Mind Resist(cap): 14%( 70%) Temporal Resist(cap): 15%( 70%) Sleep Resistance: 100% Instadeath Resistance: 100%
Number of NPC killed: 1292 Most killed NPC: white worm mass (44)
[Talents Chart]
- Race / Dwarf (mastery 1.00) Resilience of the Dwarves (generic) 1/5 Stoneskin (generic) 1/5 Power is Money (generic) 1/5 Stone Walking (generic) 0/5 - Technique / Combat training (mastery 1.00) Thick Skin (generic) 2/5 Armour Training (generic) 1/5 Combat Accuracy (generic) 0/5 Weapons Mastery (generic) 0/5 Dagger Mastery (generic) 0/5 - Cunning / Survival (mastery 1.00) Heightened Senses (generic) 1/5 Charm Mastery (generic) 0/5 Piercing Sight (generic) 1/5 Evasion (generic) 0/5 - Psionic / Distortion (mastery 1.30) Distortion Bolt (class) 0/5 Distortion Wave (class) 0/5 Ravage (class) 0/5 Maelstrom (class) 0/5 - Psionic / Dream Smith (mastery 1.30) Dream Smith's Hammer (class) 0/5 Hammer Toss (class) 0/5 Dream Crusher (class) 0/5 Forge Echoes (class) 0/5 - Psionic / Psychic Assault (mastery 1.30) Mind Sear (class) 5/5 Psychic Lobotomy (class) 1/5 Synaptic Static (class) 1/5 Sunder Mind (class) 3/5 - Psionic / Slumber (mastery 1.30) Slumber (class) 2/5 Restless Night (class) 1/5 Sandman (class) 4/5 Dreamscape (class) 0/5 - Psionic / Solipsism (mastery 1.30) Solipsism (class) 2/5 Balance (class) 1/5 Clarity (class) 0/5 Dismissal (class) 0/5 - Psionic / Thought-Forms (mastery 1.30) Thought-Forms (class) 4/5 Transcendent Thought-Forms (class) 1/5 Over Mind (class) 1/5 Thought-Form Unity (class) 0/5 - Psionic / Dreaming (mastery 1.30) Sleep (generic) 4/5 Lucid Dreamer (generic) 2/5 Dream Walk (generic) 1/5 Dream Prison (generic) 0/5 - Psionic / Mentalism (mastery 1.30) Psychometry (generic) 1/5 Mental Shielding (generic) 1/5 Projection (generic) 0/5 Mind Link (generic) 0/5 - Psionic / Feedback (mastery 1.30) Biofeedback (generic) 1/5 Resonance Field (generic) 1/5 Amplification (generic) 1/5 Conversion (generic) 1/5
[Inscriptions (4/4)]
Rune: Teleportation Infusion: Regeneration Rune: Shielding Infusion: Wild
[Current Effects]
- Lucid Dreamer - Premonition - Thought-Form: Defender - Chant of Fortitude + Runic Saturation + Silenced - Bunnyficated! - Premonition Shield - Vorpal Bunny! - Stoneskin
[Character Equipment]
In main hand
a) Lisanor (5.5-6.05 power, 18 apr, mind damage)
Type: weapon / mindstar ; tier 2
Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Mental save: +6 Psi when hit: +0.12 Mindpower: +6 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20
Dropped by Gluvea the black ooze In off hand
b) gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage)
Type: weapon / mindstar ; tier 1
Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +3 Mental crit. chance: +1%
Dropped by Spellblaze Crystal On fingers
c) conjurer's steel ring of pilfering
Type: jewelry / ring ; tier 2
When wielded/worn: Armour penetration: +4 Defense: +5 Changes stats: +5 Wil / +4 Mag Spellpower: +6 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. d) mule's copper ring of time (+10%)
Type: jewelry / ring ; tier 1
When wielded/worn: Fatigue: -5% Changes resistances: +10% temporal Changes damage: +10% temporal Maximum encumbrance: +21
Around neck
e) voratun amulet 'Bokilar'
Type: jewelry / amulet ; tier 5
When wielded/worn: Changes stats: +7 Str / +7 Dex / +9 Wil / +7 Con Physical save: +7 Spell save: +10 Mental save: +11 Damage Shield penetration: +20% New effects duration reduction after a teleport: +20%
Light source
f) brass lantern of health
Type: lite / lite ; tier 1
When wielded/worn: Maximum life: +41.00 Light radius: +2
Main armor
g) radiant hardened leather armour of Eyal (3 def, 6 armour)
Type: armor / light ; tier 3
When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +12% darkness / +13% blight Life regen: +1.10 Maximum life: +51.00 Light radius: +1 Healing mod.: +17%
Cloak
h) Lightningborn (2 def, 0 armour)
Type: armor / cloak ; tier 3
When wielded/worn: Defense: +2 Changes stats: +3 Wil Changes resistances: +6% lightning Infravision radius: +2
Dropped by Xorenor the assassin On head
i) aegis linen wizard hat (1 def, 0 armour)
Type: armor / head ; tier 1
When wielded/worn: Defense: +1 Talent mastery: +0.12 Spell / Aegis Life regen: +0.60 Maximum life: +32.00
Dropped by white ooze Around waist
j) insulating rough leather belt of the vagrant
Type: armor / belt ; tier 1
When wielded/worn: Changes stats: +2 Con Changes resistances: +6% cold / +6% fire Mental save: +5 Mindpower: +3
On hands
k) heroic dwarven-steel gauntlets of sorrow (0 def, 5 armour)
Type: armor / hands ; tier 3
When wielded/worn: Armour: +5 Damage when the wearer hits(melee): 14 mind / 22 darkness Mental save: -5 Maximum life: +62.00 Mindpower: +6 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
On feet
l) Singeblast (0 def, 3 armour)
Type: armor / feet ; tier 3
When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +3% acid / +3% fire Changes resistances penetration: +20% fire Changes damage: +3% acid
Dropped by Polumiba the boiling horror Tool
m) Eye of the Dreaming One
Type: tool / misc ; tier 1
When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.9 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 4 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 12% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower.
Dropped by Prox the Mighty Quiver
n) deadly quiver of elm arrows of psychokinesis (9/9, 18-25.2 power, 5 apr)
Type: ammo / arrow ; tier 1
Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 9 Special effect when this weapon hits: 10% chance to knock the target back Damage when this weapon hits(ranged): +6 physical
[Player Achievements]
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2013-06-19 10:03:19 'Exterminator' was achieved for Killed 1000 creatures. At 2013-06-19 17:47:24 'Home sweet home' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2013-06-19 20:20:56 'Level 10' was achieved for Got a character to level 10. At 2013-06-19 09:40:36 'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2013-06-19 16:11:50 'Squadmate' was achieved for Escaped from Reknor alive with your squadmate Norgan. At 2013-06-18 23:38:28 'The Arena' was achieved for Unlocked Arena mode. At 2013-06-19 09:25:08 'The secret city' was achieved for Discovered the truth about mages. At 2013-06-19 10:08:31
[Character Inventory]
) healing infusion of the psychic (heal 242) Type: scroll / infusion ; tier 1
When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 242 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion..
) movement infusion of the psychic (845% speed; 4 turns) Type: scroll / infusion ; tier 3
When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 845% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion..
Dropped by black ooze ) movement infusion of the warrior (689% speed; 5 turns) Type: scroll / infusion ; tier 3
When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 689% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion..
Dropped by ghoul ) regeneration infusion of the warrior (heal 131 over 5 turns) Type: scroll / infusion ; tier 1
When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion..
) phase door rune of the psychic (range 13; power 31; dur 5) Type: scroll / rune ; tier 1
When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune..
Dropped by gelatinous cube ) teleportation rune (range 20) Type: scroll / rune ; tier 2
When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune..
Dropped by sandworm ) Daneth's Neckguard Type: jewelry / amulet ; tier 2
When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns.
) Polylrawyn Type: jewelry / amulet ; tier 2
When wielded/worn: Changes stats: +1 Mag Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 4 acid Allows you to breathe in: water Infravision radius: +1
Dropped by Rakar the quasit ) anchoring copper amulet Type: jewelry / amulet ; tier 1
When wielded/worn: Changes resistances: +11% temporal Knockback immunity: +20%
Dropped by stone troll ) copper amulet of the fish Type: jewelry / amulet ; tier 1
When wielded/worn: Changes resistances: +10% cold Allows you to breathe in: water
) insulating steel amulet of constitution (+3) Type: jewelry / amulet ; tier 2
When wielded/worn: Changes stats: +3 Con Changes resistances: +17% cold / +16% fire
Dropped by crimson ooze ) restful copper amulet of dexterity (+3) Type: jewelry / amulet ; tier 1
When wielded/worn: Fatigue: -5% Changes stats: +3 Dex Life regen: +0.30
) shielding copper amulet of mastery (0.11 Psionic / Mentalism) Type: jewelry / amulet ; tier 1
When wielded/worn: Changes resistances: +11% light Talent mastery: +0.11 Psionic / Mentalism Blindness immunity: +20%
Dropped by Spellblaze Crystal ) Elemental Fury Type: jewelry / ring ; tier 3
When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid
) copper ring of clarity Type: jewelry / ring ; tier 1
When wielded/worn: Mental save: +6 Confusion immunity: +22%
) copper ring of clarity Type: jewelry / ring ; tier 1
When wielded/worn: Mental save: +6 Confusion immunity: +22%
Dropped by red crystal ) copper ring of darkness (+22%) Type: jewelry / ring ; tier 1
When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness
) marksman's copper ring of frost (+22%) Type: jewelry / ring ; tier 1
When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Changes resistances: +22% cold Changes damage: +11% cold
) warrior's copper ring Type: jewelry / ring ; tier 1
When wielded/worn: Armour: +6 Changes stats: +3 Str
Dropped by black crystal ) dwarven-steel greatsword (32.5-52 power, 2 apr) Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100%
) Serpentstreak (0 def, 3 armour) Type: armor / head ; tier 3
When wielded/worn: Armour: +3 Fatigue: +3% Damage when the wearer hits(melee): 2 nature Changes resistances: +5% arcane Changes resistances penetration: +5% arcane
Dropped by Cyrelaith the snow giant ) cashmere wizard hat (2 def, 0 armour) Type: armor / head ; tier 3
When wielded/worn: Defense: +2
Dropped by snow giant chieftain ) cured leather armour (2 def, 4 armour) Type: armor / light ; tier 2
When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7%
Dropped by snow giant chieftain ) Islynn (4 def, 9 armour) Type: armor / massive ; tier 2
When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer is hit: 12 mind / 4 arcane Changes resistances: +3% mind Changes damage: +15% mind
Dropped by Bethoba the yellow jelly ) 2 onyx Type: gem / black ; tier 3
When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
) aquamarine Type: gem / blue ; tier 2
When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all
) opal Type: gem / blue ; tier 2
When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Dropped by vampire ) Tooth of the Mouth (dig speed 12 turns) Type: tool / digger ; tier 1
When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
) Summertide Phial Type: lite / lite
When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15.
) Prothotipe's Prismatic Eye Type: gem / multi-hued ; tier 3
When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2).
) Scrying Orb [Plot Item]
Type: orb / orb
When carried:
) Rod of Recall (1/1) [Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
) Transmogrification Chest [Plot Item]
Type: chest / sher'tul
When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
[Last Messages]
Bilbevis uses Mind Sear.
Bilbevis's mind surges with critical power! Bilbevis forces the iceblock to shatter. Bilbevis is free from the ice. Bilbevis's mind suffers 15 psi damage from the attack. Bilbevis shrugs off the effect 'Silenced'! Bilbevis's mind suffers 1 psi damage from the attack. Mayaratira the storm drake hatchling hits Bilbevis for 28 arcane, 3 arcane damage (total 30.49). Your resonance field crumbles under the damage! The psychic field around Bilbevis crumbles. Bilbevis's mind suffers 25 psi damage from the attack. Bilbevis resists! Bilbevis's mind suffers 3 psi damage from the attack. Mayaratira the storm drake hatchling hits Bilbevis for 48 arcane, 6 arcane damage (total 52.87). Bilbevis shrugs off the effect 'Congeal Time'! Bilbevis's mind suffers 30 psi damage from the attack. Bilbevis resists! Bilbevis's mind suffers 3 psi damage from the attack. Mayaratira the storm drake hatchling hits Bilbevis for 56 arcane, 6 arcane damage (total 60.99). Bilbevis's mind suffers 30 psi damage from the attack. Bilbevis resists! Bilbevis's mind suffers 3 psi damage from the attack. Mayaratira the storm drake hatchling hits Bilbevis for 56 arcane, 6 arcane damage (total 60.99). Bilbevis's mind suffers 30 psi damage from the attack. Bilbevis resists! Bilbevis's mind suffers 3 psi damage from the attack. Mayaratira the storm drake hatchling hits Bilbevis for 56 arcane, 6 arcane damage (total 60.99). Bilbevis's mind suffers 30 psi damage from the attack. Bilbevis resists! Bilbevis's mind suffers 3 psi damage from the attack. Mayaratira the storm drake hatchling hits Bilbevis for 56 arcane, 6 arcane damage (total 60.99). Bilbevis's mind suffers 10 psi damage from the attack. Saving done. Saving done. Saving game... Bilbevis is silenced! Mayaratira the storm drake hatchling hits Bilbevis for 77 arcane damage. Mayaratira the storm drake hatchling killed Bilbevis! Bilbevis the level 18 dwarf solipsist was mana-torn to death by Mayaratira the storm drake hatchling on level 2 of Tempest Peak.