Damage Types

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Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob;



Elemental:

Fire Ice Lightning Arcane(few mobs will heavily resist arcane)


Star:

Darkness Light Temporal Physical


Vile:

Acid Blight Fire Darkness


There are also several damage types that are special:


Lightning Daze -Inflict lightning damage and has a chance to daze Fire Burn- Inflicts fire damage and burns the target over multiple turns Acid Blind- Acid damage and chance to blind Blinding Light- light damage and chance to blind Ice - Cold damage and chance to iceblock target Slime- Nature damage and inflict a 20% slow over multiple turns

Void - Damage is half Temporal and half Darkness Shadowflame - Damage is half Fire and half Darkness Dreamforge - Damage is half Fire and half Mind

Insidious Poison - inflict poison damage over time(nature) and reduces any healing of the target by at least 10% over several turns Corrupted Blood - Inflicts blight damage on the target, and may trigger a random lesser disease(blight) debuff on the target.




There may be more damage types you will encounter in the game, and if I find any new ones I will update this page asap!

Good hunting!