Damage Types
Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob;
Elemental:
Fire
Cold
Lightning
Arcane(few mobs will heavily resist arcane)
Star:
Darkness
Light
Temporal
Physical
Vile:
Acid
Blight
Fire
Darkness
There are also several damage types that are special:
Lightning Daze -Inflict lightning damage and has a chance to daze
Fire Burn- Inflicts fire damage and burns the target over multiple turns
Acid Blind- Acid damage and chance to blind
Blinding Light- light damage and chance to blind
Ice - Cold damage and chance to iceblock target
Slime- Nature damage and inflict a 20% slow over multiple turns
Void - Damage is half Temporal and half Darkness
Shadowflame - Damage is half Fire and half Darkness
Dreamforge - Damage is half Fire and half Mind
Insidious Poison - inflict poison damage over time(nature) and reduces any healing of the target by at least 10% over several turns
Corrupted Blood - Inflicts blight damage on the target, and may trigger a random lesser disease(blight) debuff on the target.
There may be more damage types you will encounter in the game, and if I find any new ones I will update this page asap!
Good hunting!