Damage Types

From Tales of Maj'Eyal
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Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob;



Elemental:

Fire

Cold

Lightning

Arcane(few mobs will heavily resist arcane)


Star:

Darkness

Light

Temporal

Physical


Vile:

Acid

Blight

Fire

Darkness


There are also several damage types that are special:


Lightning Daze -Inflict lightning damage and has a chance to daze

Fire Burn- Inflicts fire damage and burns the target over multiple turns

Acid Blind- Acid damage and chance to blind

Blinding Light- light damage and chance to blind

Ice - Cold damage and chance to iceblock target

Slime- Nature damage and inflict a 20% slow over multiple turns

Void - Damage is half Temporal and half Darkness

Shadowflame - Damage is half Fire and half Darkness

Dreamforge - Damage is half Fire and half Mind

Insidious Poison - inflict poison damage over time(nature) and reduces any healing of the target by at least 10% over several turns

Corrupted Blood - Inflicts blight damage on the target, and may trigger a random lesser disease(blight) debuff on the target.




There may be more damage types you will encounter in the game, and if I find any new ones I will update this page asap!

Good hunting!