Veins of the Earth
The Veins of the Earth is a module for T-Engine 4.0.1.
Updated: 16 Sep 2013 (v.0.0.13 aka beta 2.8)
The standalone version (T-Engine + module) can be downloaded from https://github.com/Zireael07/The-Veins-of-the-Earth/releases. The ModDB site downloads come later due to their authorization process.
The game is a playable beta.
Contributors WANTED! The to-debug branch contains WIP code which isn't working properly for some reason. Any help debugging it is welcome!
Just fork the repo, make your changes and then make a pull request back. There's a list of issues (bugs and ideas) available on git, too.
Remember, do NOT include anything that's not OGL (i.e. no kuo-toa or illithids).
Anything that IS OGL - for example, SRD, Incursion, or the D&D Wiki portions marked as Open Game Content - is fine.
Any contributors will be credited in the Readme.
Features currently implemented include:
- brand-new start-up screen and menu [standalone version only]
 - 8 classes: fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock
 - 2 prestige classes: shadowdancer, assasin
 - 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes
 - a random name generator, taking into account your race and sex
 - working ECL (Effective Character Level)
 - multiclassing & prestige classes
 - colored character sheet
 - randomized unarmed and weapon damage; archery and weapon finesse
 - attack roll & AC & critical hits & offhand attacks & iterative attacks
 - saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
 - hp, exp, dungeon level on-screen display
 - inventory & encumbrance
 - spellbook, an iconed hotbar for spells, some 0 and 1st level spells [Seb]
 - armor spell failure chance; key stat must be 9 to cast spells
 - attributes roller before character creation; now guarantees higher stats
 - some monsters up to CR 1; CR displayed in tooltips; monsters drop equipment and corpses
 - feat and skill select [Seb]
 - skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
 - skill tests printed to log; max skill ranks implemented
 - most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb]
 - ranged weapons as starting equipment; deep-dwelling races no longer get a torch
 - most melee & skill enhancing feats from SRD
 - working Intuition skill and item identification
 - colored in-game help screen; legend screen
 - stairs have a chance of not changing the dungeon level [Seb]
 - calendar
 - colored tooltips; colored log messages
 - item tooltips
 - terrain effects
 - speed bonuses