Damage Types

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Tales of Maj'Eyal uses a multitude of damage types. Generally speaking, damage types are grouped along a few loose sets of types, some of which have secondary effects on damaging a mob. There are 12 main damage elements:

Common damage:

  • Physical - Warriors, Rogues (white)
  • Arcane - Mages (violet)
  • Nature - Wilders (light green)
  • Mind - Psionics (yellow)

Special damage:

  • Darkness - Afflicted (dark grey)
  • Light - Celestials (yellow)
  • Temporal - Chronomancers (light grey)
  • Blight - Defilers (khaki)

Elemental damage:

  • Fire (red)
  • Cold (dark blue)
  • Lightning (light blue)
  • Acid (dark green)

There are also several damage types (12 again?) that are special:

  • Void - damage is half Temporal and half Darkness
  • Shadowflame - damage is half Fire and half Darkness
  • Dreamforge - damage is half Fire and half Mind
  • Fire Burn - inflicts Fire damage and burns the target over multiple turns
  • Ice - Cold damage and chance to Iceblock target
  • Lightning Daze - inflict Lightning damage and has a chance to Daze
  • Acid Blind - Acid damage and chance to Blind
  • Blinding Light - Light damage and chance to Blind
  • Slime - Nature damage and inflict a 20% Slow over multiple turns
  • Poison - Nature damage over time
  • Insidious Poison - Poison and reduces any healing of the target by at least 10% over several turns
  • Corrupted Blood - inflicts Blight damage on the target, and may trigger a random lesser disease (Blight) debuff on the target

There may be more damage types you will encounter in the game - update this page asap!