Goon Corruptor Guide 1.1.5
Roll a Cornac, starting cat point goes to Corruption/Torment. Generic points go 1 point in pacification hex, 5/1/5/1+ Torment, 5/1/0/0/0 Combat Training, then whatever the fuck you want, probably picking up 2 of conditioning, stone alchemy or celestial/light. 1/1/1/5 Curses can work but usually things die too fast to worry about it. Early on max your basic nukes (soul rot, drain, blood spray, blood grasp) and then probably 5/5/5/5 blood. Stick a point or 2 in vimsense and corrupted negation somewhere before Dreadfell, eventually maxing corrupted negation and dark ritual and ignoring the rest of that tree. Dark portal is your only mobility option and it only needs 1 point so stick a point in it sometime. Your remaining class points can pick up the corruption/plague or corruption/shadowflame as you see fit. Stats go 2 magic 1 con til maxed then pump cun for the crit rate.
Prodigies are kind of a wash. Staff of Telos and Crafty Hands are fun if you get the items for them but I really can't think of any others that stand out.
Then just kick back and blow shit up.
Bone shield is more of a Reaver thing but I guess you could pick it up if you find 9 class points you don't have a better use for. You get conditioning from escort quests, same with stone alchemy and celestial/light. You don't really come with a lot of viable places to stick generic points so feel free to pick up a few trees. You can also buy staff combat in Angolwen now if you just completely run out of ideas. The +defense/armor sustain is ok and channel staff might do something in a pinch.
I've heard Divinations is good for second and fourth skill; spell crit and see invis/stealth, then elemental damage resist.