Goon Alchemist Guide 1.1.5

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Post: http://forums.somethingawful.com/showthread.php?threadid=3457973&userid=0&perpage=40&pagenumber=205#post423673294

Alchemist guide for newbies

Class Talents

Max the first three skills in your bombs tree (Explosive Admixtures) asap, it is hilariously effective.

Get at least 1 point in each of the Infusions talents so you can switch up the damage output of your bombs, cold or acid can go to 5 if you like stone touch.

Put a point in the first two Golemancy tree skills.

Get 'Advanced Golemancy at level 10, put 1 point in the first, 5 in the rest starting with the second, then the fourth, then the third, the third is an instant revive of your golem when it goes down that gives it massive regen and rage.

Whatever you feel like past that, probably more of the golem tree, maybe some of the Fire Alchemy tree for the last skill, you have the spare mana.


Stats

Stats in this order: Magic -> Con -> Dex, there is a prodigy that is pretty useful for you because you can shove gems into your hats and belts for more power.


Generic Talents

Max Stone Alchemy, seriously, first and second are obvious, third is a powerful escape or movement tool, (this can be a 1 point wonder but I like to lower the cooldown to 10 turns) 4th is amazing, if something is not immune to it you get 6 turns of it being boned and if you can hammer it with an alchemy bomb for 30% hp it instantly dies, notably some of the more bullshit bosses are not immune to it.

Staff Combat tree, get the first and second skills, these are your damage when your bombs are cooling down, third is a maybe, fourth is ehhhhh, you shouldn't be doing melee.

Golem: Get it two shielding runes that use strength or magic, then get it 4 blasting runes, my preference is two lightning beam and two heat beam runes, golem starts with 3 slots and can get 3 more with the fourth advanced golem skill. remember you can put two gems into the eyes and should, I prefer resist all gems for the added durability, when leveling go wide with the skills, taunt is very good as it gets enemies on the golem and not you and is a ranged attack that gains aoe.


Prodigies

There is a Dex prodigy (Crafty Hands) that lets you put more gems into things, pretty good; Blighted Summoning buffs your golem; Cauterize is a nice life saving tool.


Gameplay

Early on turn anything metal you aren't using into gems manually, when you get your fortress link your chest then transmogrify the gems for a massive energy boost and the ability to auto-transmute if you get more money out of it, you will still need to manually transmute for working gems (bombs and gems to shove into things.)

Late game: blow it all up as fast as you can, your golem acts as a blocker while you bomb stuff keep a stash of alchemist gems on hand (1 additional set over the one in your quiver) so you don't waste a turn converting a gem into them when in need. You are pretty much a one trick pony so max out that trick. Remember the golem can carry stuff for you as well.


Other Guides

http://forums.te4.org/viewtopic.php?f=54&t=36836