Goon Rogue Guide 1.1.5
From Tales of Maj'Eyal
Revision as of 06:47, 25 January 2014 by Doctornull (Talk | contribs) (Created page with "==Tips== Post: http://forums.somethingawful.com/showthread.php?threadid=3457973&userid=0&perpage=40&pagenumber=203#post423628227 Stat points: everything into con unless you ...")
Tips
Stat points: everything into con unless you need it to unlock skills.
Class points
- 1) Max traps, use traps a lot.
- 2) Get 1 point in pretty much everything else (off weapon offense and defense, dual strike, flurry, whirlwind, lethality, deadly strikes, dirty fighting) as soon as it becomes available/possible. None of these need more than 1 point until much later.
- 3) Get 22 dexterity and the dagger mastery generic skills to at least level 2 by at least level 10
- 4) Get 5/1/1/4 in the trap skill tree as soon as possible
- 5) Get 5/1/1/5 in stealth eventually, put stealth on auto use.
- 6) Use the level 20 category point for the stamina giving tree, go 3/1/5/2 in it or some variation so you have no more stamina problems.
- 7) Save all items that give +magic, get the prodigy that gives gravity trap. (it was completely broken and darkgod granted my request to get the damage nerfed, but it should still be more than worthwhile. It's probably still overpowerd, just not absurdly so anymore)
- 8) Use leftover class points to get snap and upgrade some of these 1 point wonder skills.
Note: your melee damage output will still be absurd while in stealth even with very little class points investments outside of stealth/trapping. Use traps, but you can still spike anything that comes close easily.
Generic points
- 1) Should be straightforward.
Other Links
http://forums.te4.org/viewtopic.php?f=53&t=39269 (1.0.5 Rogue guide)