Template:Ctl

From Tales of Maj'Eyal
Revision as of 20:55, 5 August 2014 by Vyn (Talk | contribs) (Strangely enough, that worked. Now let's see if the template code can be hidden without breaking things.)

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Introduction

This template is used to denote talent parameters that scale by the combatTalentLimit function.

The template accepts up to four parameters, corresponding to those in the LUA code: limit, low, high, raw. It is assumed that these parameters will be fed to the template in the order specified above.

The first three parameters are required, but the last one is optional.

Basic Example

If the LUA code calls for

self:combatTalentLimit(t, 0, 24, 20)

then one should invoke the template in wiki markup with

{{CTL|0|24|20}}

which will produce the following text

24–20cTL:0

Remember Percentage Signs

Take care to insert percentage signs where appropriate, as the LUA code frequently adjusts the numbers only for the talent description. A typical talent parameter that should actually be shown as a percentage may, for example, be coded as

self:combatTalentLimit(t, 100, 27, 55)

with the percentage sign only added later, so you should enter the percentage signs into the template manually as

{{CTL|100%|27|55%}}

to produce

27–55%cTL:100%

Using Raw Talent Level

If the LUA code calls for using raw talent levels as

self:combatTalentLimit(t, 100, 27, 55, true)

then simply insert the text raw as the fourth parameter like so

{{CTL|100%|27|55%|raw}}

which will turn into

27–55%cTL:100%,raw