Radiance (category)

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Radiance
Radiance.png
Game Version -
Category Type Celestial
Category Radiance
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You are so infused with sunlight that your body glows permanently in radius 3–7cTS, even in dark places.

Your vision adapts to this glow, giving you 25–75%cTL:100% blindness resistance.

The light radius overrides your normal light if it is bigger (it does not stack).


Illumination
Illumination.png
Game Version -
Category Type Celestial
Category Radiance
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description The light of your Radiance allows you to see that which would normally be unseen.

All enemies in your Radiance aura have their invisibility and stealth power reduced by (15 + [1]100cTSpD).

In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by (5 + [1]35cTSpD) and all evasion bonuses from being unseen are negated.

The effects increase with your Spellpower.


Searing sight
Searing sight.png
Game Version -
Category Type Celestial
Category Radiance
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Sustained
Cost 10 Positive
Range Melee/Personal
Cooldown 15
Travel Speed Instantaneous
Use Speed -
Description Your Radiance is so powerful it burns all foes caught in it, doing up to [1]35cTSpD light damage (reduced with distance) to all foes caught inside.

At level 4 the light is so bright it has 5–20%cTL:35% chances to daze them for 3 turns.

The damage increases with your Spellpower.


Judgement
Judgement.png
Game Version -
Category Type Celestial
Category Radiance
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 20 Positive
Range Melee/Personal
Cooldown 25
Travel Speed Instantaneous
Use Speed -
Description Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing [1]40cTSpD light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing [20]150cTSpD light damage and healing you for 50% of the damage dealt. This powerful ability will dim your Radiance, reducing its radius to 1 for 5 turns.