Arkul's Siege Arrows
From Tales of Maj'Eyal
Revision as of 15:59, 27 September 2014 by Galax27 (Talk | contribs) (Created page with "{{artifact |name = Arkul's Siege Arrows |unid = ? |type = ammo / arrow |source = master |require = Dexterity 20 , Strength 30 |rarity = ? |level = ? |cost = ? |tier = 5 |basep...")
Arkul's Siege Arrows | |||||||
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(no image) | Un-ID'ed name | ? | |||||
Type | ammo / arrow | ||||||
Power source | master | ||||||
Requirement | Dexterity 20 , Strength 30 | ||||||
Rarity | Level range | Cost | Tier | ||||
? | ? | ? | 5 | ||||
Combat statistics | |||||||
Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
68.0-95.2 | 50% Dex, 70% Str | Physical | +100 | +10.0% | - | - | - |
Modifiers | |||||||
Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
- | - | - | - | ||||
Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
- | - | - | - | ||||
Changes Resistances | Changes Resistances Penetration | ||||||
- | - | ||||||
Changes Immunities | - | ||||||
Changes Stats | - | ||||||
Abilities |
| ||||||
Description | These titanic double-helical arrows seem to have been designed more for knocking down towers than for ues in regular combat.
They'll no doubt make short work of most foes. |