Cosmic (category)

From Tales of Maj'Eyal
Jump to: navigation, search

Lunar Orb
Lunar orb.png
Game Version 1.7.6
Category Type Celestial
Category Cosmic
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost -
Range 999
Cooldown 5
Travel Speed 2.5
Use Speed Spell
Description Fires out a bolt of cosmic energy in the target direction. The projectile continues until it hits a wall or the edge of the map, dealing [20]250cTSpD Darkness damage to enemies hit and restoring 6–12cTS negative energy. The negative energy gained is reduced by 25% per enemy hit, restoring a maximum of 24–48cTS. Enemies hit will become aware of you.
Availability -


Astral Path
Astral path.png
Game Version 1.7.6
Category Type Celestial
Category Cosmic
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 10 Positive energy + 10 Negative energy
Range 7
Cooldown 6.25–4.5cTL:1
Travel Speed 2–4cTS:log
Use Speed Spell
Description Fire an orb of negative energy towards a spot within range 4–7.5cTS:0.5P.

When the orb reaches its destination, it will teleport you to its location.

The speed of the projectile increases with your movement speed.

Availability -


Galactic Pulse
Galactic pulse.png
Game Version 1.7.6
Category Type Celestial
Category Cosmic
Requirements Level (8,9,10,11,12) Magic (28,30,32,34,36)
Use Mode Activated
Cost 15 Negative energy
Range 8
Cooldown 37–22cTL:8
Travel Speed 1.25
Use Speed Spell
Description Sends out a slow-moving spiral of cosmic energy towards a target location within range 8.

As the cosmic energy moves, it pulls in targets adjacent to it, dealing [10]100cTSpD Darkness damage and granting you 1 negative energy per hit.

Availability -


Supernova
Supernova.png
Game Version 1.7.6
Category Type Celestial
Category Cosmic
Requirements Level (12,13,14,15,16) Magic (36,38,40,42,44)
Use Mode Activated
Cost 30 Negative energy
Range 6
Cooldown 40–25cTL:15
Travel Speed Instantaneous
Use Speed Spell
Description Expend all of your negative energy to create a massive burst of dark energy (radius 1–4cS as (1–5gtl * Negative energy) varies from 0–1000) at a target location within range 6.

This deals [40]260cTSpD * (0.5 + Negative energy / 100) Darkness damage and pins targets hit for 2–8 turnscS as (1–5gtl * Negative energy) varies from 0–1000.

The damage and pin chance increase with your spellpower, and the damage, radius and pin duration all increase with negative energy and talent level

Availability -