Acrobatics (category)

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Vault
Vault.png
Game Version 1.5.2
Category Type Technique
Category Agility
Requirements Lvl (14,15,16,17,18) Dex (30,32,34,36,38)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed Weapon
Description Leap onto an adjacent target with your shield, striking them for 150–300%cTWD damage and dazing them for 2 turns, then using them as a springboard to leap to a tile within range 3–5cTS.

The shield bash will use Dexterity instead of Strength for the shield's bonus damage.

At talent level 5, you will immediately enter a blocking stance on landing.


Tumble
Skirmisher cunning roll.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 20 Stamina
Range 2–4cTS:log
Cooldown 11–5cTL:4
Travel Speed Instantaneous
Use Speed Instant
Description In an extreme feat of agility, you move to a spot you can see within range, bounding around, over or through any enemies in the way.

This talent cannot be used while wearing heavy armor, and leaves you exhausted. The exhaustion increases the cost of your activated Mobility talents by 75–40cTL:25 (stacking) but fades over 25–15cTL:6 turns.


Trained Reactions
Trained reactions.png
Game Version 1.5.2
Category Type Technique
Category Mobility
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Sustained
Cost 10 Stamina
Range Melee/Personal
Cooldown 5
Travel Speed Instantaneous
Use Speed Instant
Description You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take.

While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least 30–15%cTL:10% of your maximum life.

This requires 0.25–0.45cTL:0.8 stamina and reduces the damage by 25–60%cTL:80%*0.25–0.5cL:1.0 as Defense varies from 0–50.

Your reactions are too slow for this if you are wearing heavy armour.

The damage reduction improves with your Defense.


Superb Agility
Skirmisher superb agility.png
Game Version 1.4.5
Category Type Technique
Category Acrobatics
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by 1–5cTL:10, and their stamina costs by 3–10cTL:18.

At talent level 3 you also gain 10% global speed for 1 turn after Trained Reactions activates.

At talent level 5 this speed bonus improves to 20% and lasts for 2 turns.