Antimagic is way of life, espoused by the Ziguranth, and adopted by many citizens of the lands of Maj'Eyal. Practitioners of Antimagic take a vow never to use "unnatural" magic of any kind. In exchange for this vow, they gain access to special Antimagic talents.
Choosing whether to become a Zigur follower is an important choice most non-arcane classes must choose.
Note: Undead are unnatural creatures, and may not choose to pursue Antimagic.
How it Works
In addition to the vow, a small test is required of potential Antimagicians, before the secrets will be revealed. The test takes the form of a trial by combat -- the character is placed into the town's arena, and must face several randomly chosen magical opponents, ending with a (non-random) orc corruptor. Characters may not engage in this trial until reaching level 10. Realistically, the orc corruptor is considerably stronger than a level 10 character, so waiting even longer is advised.
Being Antimagic has several effects:
- You may not use runes
- You may not wield/wear any arcane-powered items
- You may not use any talents that are classified as spells (the description says "is: Spell")
- You will gain increased effects from anti-magic powered items
- You may not complete An Apprentice Task quest chain (TODO: Details? What happens if you complete it before anti-magic quest? what if you start it, then do anti-magic?)
- You may ask Protector Myssil in Zigur for help with the Storming the city quest
- You unlock the Wild-gift/Antimagic talent tree and gain one level in Antimagic Shield
The biggest draw for becoming anti-magic is unlocking the Antimagic talents. However, to get the most of this tree, you should have a high Willpower and be prepared to spend a fair amount of generic points.
Adopting antimagic prevents you from using many items and talents, completely locking out runes, and also denying you the use of arcane-powered items, limiting your equipment selection.
The choice of becoming anti-magic can be a tough decision for some. It is important to consider:
- Do you have enough generic points to spend?
- Can you do without arcane-powered items?
- Is your willpower high enough to make it worth it?