Archery prowess (category)

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Headshot
Headshot.png
Game Version 1.5.2
Category Type Technique
Category Archery Prowess
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost -
Range Archery Range
Cooldown 0
Travel Speed Instantaneous
Use Speed Archery
Description Fire a precise shot dealing 110–230%cTWD weapon damage, with increased armor penetration (based on Dex) and 100 increased accuracy. This shot will bypass other enemies between you and your target.

Only usable against marked targets, and consumes the mark on it.
The armor penetration increases with your Dexterity.


Volley
Volley.png
Game Version 1.5.2
Category Type Technique
Category Archery Prowess
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 16 Stamina
Range Archery Range
Cooldown 8
Travel Speed Instantaneous
Use Speed Archery
Description You fire countless shots into the sky to rain down around your target, inflicting 60–140%cTWD weapon damage to all within radius 2–4cTS.

If the primary target is marked, you consume the mark to fire a second volley of arrows for 45–105%cTWD damage at no ammo cost.


Called Shots
Called shots.png
Game Version 1.5.2
Category Type Technique
Category Archery Prowess
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 25 Stamina
Range Archery Range
Cooldown 15
Travel Speed Instantaneous
Use Speed Archery
Description You fire a disabling shot at a target's throat (or equivalent), dealing 70–150%cTWD weapon damage and silencing them for 2–5cTS turns.

If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing 17.5–37.5%cTWD damage, reducing ther movement speed by 50% and disarming them for the duration.
The status chance increases with your Accuracy.


Bullseye
Bullseye.png
Game Version 1.5.2
Category Type Technique
Category Archery Prowess
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you consume a mark, you gain 5–15%cTL:25% increased attack speed for 2 turns and the cooldown of 1–2.5cTL:4 random technique(s) are reduced by 1–3cTL:5 turn(s).