Archery training (category)

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Steady Shot
Steady shot 2017.png
Game Version 1.5.2
Category Type Technique
Category Archery Training
Requirements Lvl (0,1,2,3,4) Dex (12,14,16,18,20)
Use Mode Activated
Cost -
Range Archery Range
Cooldown 3
Travel Speed Instantaneous
Use Speed Archery
Description Fire a steady shot, doing 100–180%cTWD damage with a 22–30%cTS chance to mark the target.

If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).


Pin Down
Pin down.png
Game Version 1.5.2
Category Type Technique
Category Archery Training
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Activated
Cost 10 Stamina
Range Archery Range
Cooldown 9
Travel Speed Instantaneous
Use Speed Archery
Description You fire a shot for 100–140cTWD damage that attempts to pin your target to the ground for 2.5–5cTS turns, as well as giving your next Steady Shot or Shoot 100% increased chance to critically hit and mark (regardless of whether the pin succeeds).

This shot has a 20% chance to mark the target.
The chance to pin increases with your Accuracy.


Fragmentation Shot
Fragmentation shot.png
Game Version 1.5.2
Category Type Technique
Category Archery Training
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 12 Stamina
Range Archery Range
Cooldown 10
Travel Speed Instantaneous
Use Speed Archery
Description Fires a shot that explodes into a radius 1.3–2.7cTS ball of razor sharp fragments on impact, dealing 100–150%cTWD weapon damage and leaving targets crippled for 3–7cTS turns, reducing their attack, spell, and mind speed by 10–40%cTL:50%.

Each target struck has a 20% chance to be marked.
The status chance increases with your Accuracy.


Scatter shot
Scatter shot 2017.png
Game Version 1.5.2
Category Type Technique
Category Archery Training
Requirements Lvl (12,13,14,15,16) Dex (36,38,40,42,44)
Use Mode Activated
Cost 15 Stamina
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Archery
Description Fires a wave of projectiles in a radius 5.5–7.5cTL:10 cone, dealing 70–150%cTWD weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for 3–5cTL:10 turns.

Each target struck has a 20% chance to be marked.
The chance to knockback and stun increases with your Accuracy.