Difference between revisions of "Backstab (talent)"

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|use_mode=Passive
 
|use_mode=Passive
 
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|desc=
Your quick wit gives you a big advantage against disabled targets, increasing your damage by 5% for each disabling effect the target is under, to a maximum of 14%.
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Your quick wit gives you a big advantage against disabled targets, increasing your damage by {{cTS|4|10%}} for each disabling effect the target is under, to a maximum of {{cTS|12|30%}}.
  
 
For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence.
 
For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence.
  
In addition, for each disabling effect the target is under, your melee attacks have a 1% (to a maximum of 4%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.<br>
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In addition, for each disabling effect the target is under, your melee attacks have a {{cTL|30%|1|5%}} (to a maximum of {{cTL|90%|3|15%}}) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.<br>
 
The chance to further disable the target increases with your Accuracy.
 
The chance to further disable the target increases with your Accuracy.
 
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Latest revision as of 03:32, 10 April 2017

Backstab
Backstab 2017.png
Game Version 1.5.2
Category Type Cunning
Category Dirty fighting
Requirements Level (4,5,6,7,8) Cun (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your quick wit gives you a big advantage against disabled targets, increasing your damage by 4–10%cTS for each disabling effect the target is under, to a maximum of 12–30%cTS.

For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple, and silence.

In addition, for each disabling effect the target is under, your melee attacks have a 1–5%cTL:30% (to a maximum of 3–15%cTL:90%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25% power) or pin for 2 turns.
The chance to further disable the target increases with your Accuracy.