Calamity (category)

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Jinxed Touch
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Game Version 1.5.10
Category Type Demented
Category Calamity
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Your touch carries an entropic curse, marking your victims for a terrible fate. Each time you deal damage to a target, they are Jinxed for 10 turns. This stacks up to 10 times, reducing saves and defense by 1–3gtl :raw and critical strike chance by 1–2gtl :raw.

This can only be applied once per target per turn.

Targets will begin losing 1 stack of Jinx each turn if they have not received damage from you in the last 2 turns.


Preordain
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Game Version 1.7.4
Category Type Demented
Category Calamity
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description You subtly alter the course of events to cause your foes further misfortune. For each stack of Jinx beyond 6, enemies will also suffer (1 + Talent Level) chance to fail talent usage, up to a maximum of 7% per additional stack.


Luckdrinker
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Game Version 1.5.10
Category Type Demented
Category Calamity
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Each time you apply Jinx to an enemy, you have a 40–70cTL:100 chance to siphon some of their luck for yourself for 10 turns. This stacks up to 10 times, increasing saves and defense by 1–3gtl :raw and critical strike chance by 1–2%gtl :raw.

If you know Preordain, stacks beyond 6 also grant a 2–6%gtl chance for you to entirely avoid damage taken.


Fatebreaker
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Game Version 1.5.10
Category Type Demented
Category Calamity
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode Activated
Cost 30 Insanity
Range 10
Cooldown 50
Travel Speed Instantaneous
Use Speed Standard
Description You form a link between yourself and the chosen target for 4–9cTS turns, tying your fates together. If during this time you receive fatal damage, you reflexively warp reality, ending the effect and attempting to force them to die in your place.

This prevents all damage taken during that turn, redirecting it to your target as temporal and void damage. Any Fortune stacks you have and any Jinx stacks the enemy have will then be consumed to heal you for 5–20cTS + [20]350cTSpD/100 life per stack.