Difference between revisions of "Call of the crypt (talent)"

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(Translated some code/formulas to sentences. Some minor loss of information, but should be a reasonable trade off. Probably have to play a necro later to iron out some of the details. Can also add skeleton stats later.)
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|name=Call of the Crypt
|name=Call of the Crypt
|category={{c|Master of bones}}
|category={{c|Master of Bones}}
|cost=5 Mana, plus 1 Soul per skeleton summoned
|cost=5 Mana, plus 1 Soul per skeleton summoned

Revision as of 21:06, 29 October 2021

Call of the Crypt
Call of the crypt.png
Game Version 1.7.4
Category Type Spell
Category Master of Bones
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 5 Mana, plus 1 Soul per skeleton summoned
Range Melee/Personal
Cooldown 14
Travel Speed Instantaneous
Use Speed Spell
Description Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions.

Up to 1–2cTS:log skeleton warriors are summoned. The warriors will have a base level equal to that of the summoner, adjusted by (-6)–(+2)cS as Talent Level varies from 0.9–5. Up to 1–4.5cTS skeletons can be controlled at once.

At level 3 the summons become armoured skeletons warriors.

At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls. If this makes you go over your skeleton limit, a normal skeleton will be removed and its soul refunded.

Skeleton minions come in fewer numbers than ghoul minions but are generally more durable.