Difference between revisions of "Call of the crypt (talent)"
From Tales of Maj'Eyal
(Translated some code/formulas to sentences. Some minor loss of information, but should be a reasonable trade off. Probably have to play a necro later to iron out some of the details. Can also add skeleton stats later.) |
m |
||
Line 4: | Line 4: | ||
|name=Call of the Crypt | |name=Call of the Crypt | ||
|category_type={{ct|Spell}} | |category_type={{ct|Spell}} | ||
− | |category={{c|Master of | + | |category={{c|Master of Bones}} |
|require={{TalentReq/SpellsReq1}} | |require={{TalentReq/SpellsReq1}} | ||
|cost=5 Mana, plus 1 Soul per skeleton summoned | |cost=5 Mana, plus 1 Soul per skeleton summoned |
Revision as of 21:06, 29 October 2021
Call of the Crypt | ||
![]() | ||
Game Version | 1.7.4 | |
---|---|---|
Category Type | Spell | |
Category | Master of Bones | |
Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 5 Mana, plus 1 Soul per skeleton summoned | |
Range | Melee/Personal | |
Cooldown | 14 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | Call upon the battlefields of old, collecting bones, fusing them with souls, and forging them into skeletal minions.
Up to 1–2cTS:log skeleton warriors are summoned. The warriors will have a base level equal to that of the summoner, adjusted by (-6)–(+2)cS as Talent Level varies from 0.9–5. Up to 1–4.5cTS skeletons can be controlled at once. At level 3 the summons become armoured skeletons warriors. At level 5, for every 3 skeleton warriors, a skeleton mage or archer will also be created without costing any souls. If this makes you go over your skeleton limit, a normal skeleton will be removed and its soul refunded. Skeleton minions come in fewer numbers than ghoul minions but are generally more durable. |