Difference between revisions of "Charge leech (talent)"

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(Created page with "{{Ability_box|image=Charge leech.png|name=Charge leech|category_type=Psionic|category=Voracity|desc=You pull electric poten...")
 
(Updated talent)
 
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{{Ability_box|image=Charge leech.png|name=Charge leech|category_type=[[Psionic (category type)|Psionic]]|category=[[Voracity (category)|Voracity]]|desc=You pull electric potential from all targets around you in a radius of X, giving them a nasty shock in the process. Deals between X and X damage, and has a chance to daze. For each target drained, you gain X Psi. The Psi gain and damage will improve with your Mindpower.}}
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{{Ability_box
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|image=Charge leech.png
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|name=Charge Leech
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|category_type=[[Psionic (category type)|Psionic]]
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|category=[[Voracity (category)|Voracity]]
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|require={{TalentReq/PsiWilReq3}}
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|use_mode=Activated
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|cooldown=25 - 3 * Raw Talent Level
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|desc=
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You draw electical potential energy from your surroundings to replenish your Psi.
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This deals (1.5 - Current Psi / Max Psi) * {{ctmd|20|130}} Lightning damage to all targets around you within radius {{cts|1|4}}.
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Affected targets also have a {{ctl|100%|25|50%}} chance to be dazed for 3 turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi).
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You replenish (1.5 - Current Psi / Max Psi) * {{cts|10|20}} Psi from the first target, with each additional target restoring 20% less than the one before it.
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The strength of these effects increases as your Psi depletes.
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}}

Latest revision as of 02:33, 7 August 2014

Charge Leech
Charge leech.png
Game Version -
Category Type Psionic
Category Voracity
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 25 - 3 * Raw Talent Level
Travel Speed Instantaneous
Use Speed -
Description You draw electical potential energy from your surroundings to replenish your Psi.

This deals (1.5 - Current Psi / Max Psi) * [20]130cTMD Lightning damage to all targets around you within radius 1–4cTS.

Affected targets also have a 25–50%cTL:100% chance to be dazed for 3 turns, where your effective talent level is multiplied by a factor of (1.5 - Current Psi / Max Psi).

You replenish (1.5 - Current Psi / Max Psi) * 10–20cTS Psi from the first target, with each additional target restoring 20% less than the one before it.

The strength of these effects increases as your Psi depletes.