Difference between revisions of "Charged aura (talent)"

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(Created page with "{{Ability_box|image=Charged aura.png|name=Charged aura|category_type=Psionic|category=Projection|desc=Fills the air aroun...")
 
(Updated talent)
 
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{{Ability_box|image=Charged aura.png|name=Charged aura|category_type=[[Psionic (category type)|Psionic]]|category=[[Projection (category)|Projection]]|desc=Fills the air around you with crackling energy, doing X lightning damage to all who stand nearby. All damage done by the aura will drain one point of energy per X points of damage dealt. When deactivated, if you have at least X energy, a massive spike of electrical energy jumps between up to X nearby targets, doing X lightning damage to each. Telekinetically wielding a gem or mindstar will result in improved spike efficiency. To turn off an aura without spiking it, deactivate it and target yourself.}}
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{{Ability_box
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|image=Charged aura.png
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|name=Charged Aura
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|category_type=[[Psionic (category type)|Psionic]]
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|category=[[Projection (category)|Projection]]
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|require={{TalentReq/PsiWilReq3}}
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|use_mode=Sustained
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|cost=10 Psi
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|cooldown=10
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|desc=
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Fills the air around you with crackling energy.
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If you have a gem or mindstar in your psionically wielded slot, this will do {{ctmd|10|40}} Lightning damage to all who approach.  
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All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt.
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If you have a conventional weapon in your psionically wielded slot, this will add {{ctmd|10|40}} Lightning damage to its hits.
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When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * {{ctmd|10|40}}) fire damage over 3 turns.
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When deactivated, if you have at least 6.67 energy, a massive spike of electrical energy jumps between up to (1 + 0.5 * Talent Level) nearby targets, doing up to (10 * {{ctmd|10|40}}) Lightning damage to each with a 50% chance of dazing them for 3 turns.
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Activating the aura takes no time but de-activating it does.
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To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
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}}

Latest revision as of 01:49, 7 August 2014

Charged Aura
Charged aura.png
Game Version -
Category Type Psionic
Category Projection
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Sustained
Cost 10 Psi
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed -
Description Fills the air around you with crackling energy.

If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Lightning damage to all who approach.

All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt.

If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Lightning damage to its hits.

When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * [10]40cTMD) fire damage over 3 turns.

When deactivated, if you have at least 6.67 energy, a massive spike of electrical energy jumps between up to (1 + 0.5 * Talent Level) nearby targets, doing up to (10 * [10]40cTMD) Lightning damage to each with a 50% chance of dazing them for 3 turns.

Activating the aura takes no time but de-activating it does.

To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.