Charged aura (talent)
|Requirements||Level (8,9,10,11,12) Willpower (28,30,32,34,36)|
|Description|| Fills the air around you with crackling energy.
If you have a gem or mindstar in your psionically wielded slot, this will do 40cTMD Lightning damage to all who approach.
All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt.
If you have a conventional weapon in your psionically wielded slot, this will add 40cTMD Lightning damage to its hits.
When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * 40cTMD) fire damage over 3 turns.
When deactivated, if you have at least 6.67 energy, a massive spike of electrical energy jumps between up to (1 + 0.5 * Talent Level) nearby targets, doing up to (10 * 40cTMD) Lightning damage to each with a 50% chance of dazing them for 3 turns.
Activating the aura takes no time but de-activating it does.
To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.